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In mobile cloud computing, offloading mobile applications to close remote servers appears as a straightforward solution to overcome mobile terminals processor and battery limitations. Remote execution leverages the high computation capacity of the server to enrich user experience and extend battery autonomy through energy savings. However, application offloading is energy efficient only under various...
The growth of online game development now a day makes us have to be more careful in doing trade or transactions inside the game. A transactions in the virtual world today is filled with virtual crime which known as cyber crime. Common cyber crime in online games is fraud related to virtual goods or usually referred to the item mall [4]. In this study, the authors tried to suggest a method for prevention...
Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a “moderate” intensity. While there are numerous mobile fitness applications...
Although mobile devices have been evolved enough to support complex mobile programs, performance of the mobile devices is lagging behind performance of servers. To bridge the performance gap, computation offloading allows a mobile device to remotely execute heavy tasks at servers. However, due to architectural differences between mobile devices and servers, most existing computation offloading systems...
For admissions in various graduate schools and colleges. There are some mobile applications available for GRE preparation. Those applications consists of only words with their corresponding synonym which are not very effective as they to lack to provide tricks for easy remembrance of the GRE words and there is no specialized categorization of the words and they neither provide any interesting verbal...
As the game industry matures, processing complex game logics in a timely manner is no longer an insurmountable problem. Many researchers are now trying to find ways to optimize the gaming system regarding the network usage, local resource utilization, and energy consumption. However, current cloud-based mobile gaming solutions are limited by their relatively high requirements on Internet resources...
This paper studies formation of local femto-clouds in a UMTS LTE network via a cooperative game- theoretic formulation. Femtocell access points (FAPs) equipped with processing power form collaborative coalitions, namely, femto-clouds, with neighboring FAPs and share their computational resources in exchange for monetary incentives. Femto-clouds are formed with the aim to avoid the remote cloud costs...
When playing a game, the user expects an easy and intuitive interaction. Current controllers are physical hardware components with a default number, size and position of buttons. While in some cases a game uses a few controllers buttons, in others it requires all buttons and even a combination of them. Besides that, the use of few buttons in a physical controller (i.e. controllers that can't change...
Using mobile devices for entertainment, knowledge transfer, and learning has been an important development in recent years. The use of mobile games as pedagogical tools has also become more and more popular. The mobility of the devices can enhance applications with location-based information. Why not combine these aspects to create mobile, location-based learning games to make users aware of their...
Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we...
Computer games are creative projects thatrequire the input of professionals with very diversebackgrounds, including game designers, artists, and softwaredevelopers. Game development frequently is a complex processdue to different expectations of the involved stakeholders. Withpervasive games, this situation becomes more chaotic as thereare not specific processes devoted to the design anddevelopment...
With the increase in smartphone sales and the use of clouds, data synchronization is an essential activity in the mobile applications that aim to keep data up-to-date with information from the application server. This paper proposes an analysis of the main approaches for data synchronization concerning energy, which are the polling and pushing techniques. The results show a substantial gain in terms...
We examined tilt-control for mobile gaming. An application was created using device tilt to move a virtual ball through a simple maze. The tilt of the device was mapped to ball movement in two ways: velocity-control and position-control. A user study with 12 participants compared the orders of control for performance (speed and accuracy), ease of use, and user preference. Results indicate that movement...
A mobile video game designed to encourage physical activity in children in an organized outdoor setting is presented. Game elements of narrative based treasure hunt game: Pirate Adventure are designed by a team of IT and Health professionals to encourage primary school aged children to engage in physical activity. The mobile phone platform uses several sensor technologies; accelerometers, camera and...
Recent technical and infrastructural developments posit flipped classroom approaches ripe for exploration. Flipped classroom approaches have students use technology to access the lecture and other instructional resources outside the classroom in order to engage them in active learning during in-class time. Scholars and educators have reported a variety of positive outcomes of a flipped (or inverted)...
Hybridcast is a new service that integrates broadcast services and broadband communication services. This service has already launched in Japan. In this paper, we describe overall system of Hybridcast service, especially the mobile device coordinated system and the application of the system. The number of Hybridcast content is gradually increasing. For the further spread of Hybridcast content, we...
Today, mobile devices like smartphones and tablets are becoming more powerful and exhibit enhanced 3D graphics performance. However, the overall computing power of these devices is still limited regarding usage scenarios like photo-realistic gaming, enabling an immersive virtual reality experience or real-time processing and visualization of big data. To overcome these limitations application streaming...
The GeoQuesting project is presented, including the functional overview of the components and some details regarding their implementation. Development tools, patterns and technologies are also described. The project includes a mobile game application and a web application for game creation. The main component of the project is an adventure game running on mobile devices. While playing the game the...
In the recent research studies, Brain-Computer Interaction is considered a new research opportunity and novel way to interact with the game player in gaming and entertainment sector. There has been little academic research on players' attention and meditation with mobile input gaming devices. The research focuses on mobile interaction input for mobile games with the aim of study to examine how attention...
Standing on digging advantageous characteristics of handheld mobile devices and establish a mapping to the features of Chinese cooking culture, this paper designs and develops a kind of game program with good experience and learning performance to achieve the knowing of Chinese home-style cooking features and basic cooking methods in the playing process. Through the analysis on interactive features...
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