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Achieving adequate visualisation of designs within CAD packages remains a challenge for designers with current methods of 3D CAD visualisation requiring either a high level of technical ability, or expensive hardware and software. The recent re-emergence of consumer VR has lowered the barrier for everyday developers wanting to visualise their designs in true 3D. This paper presents the CAD Interaction...
Students need to develop informed and realistic career aspirations to gain the most from their university studies towards their initial career development. However developing their aspirations, goals, and expectations is a complex process. In Information Technology (IT) no clear career development framework is evident in the literature. We present a pilot study which investigates the career aspirations...
This paper explores the use of analytical rubrics as a form of assessment and feedback in Information Technology (IT) Higher Education. Rubrics are a tool for assessment, however, they can also be used to provide a mapping of learning outcomes and graduate attributes within minimum standards to allow students to evidence their skills beyond the assignment criteria. This paper will discuss how rubrics...
The demographics of the modern day student (shorter attention span, multimodal access to learning resources, growing reliance on technology) and highlighted concerns of the traditional teaching methods, such as a lecture, demonstrate a need for a more innovative teaching practice. The traditional lecture in higher education is often delivered in single-directional ‘transmission’ style with the information...
A mobile video game designed to encourage physical activity in children in an organized outdoor setting is presented. Game elements of narrative based treasure hunt game: Pirate Adventure are designed by a team of IT and Health professionals to encourage primary school aged children to engage in physical activity. The mobile phone platform uses several sensor technologies; accelerometers, camera and...
This paper explores existing literature concerning permadeath - the permanent in-game death of a playable character. Research concerning the depiction of death in video games is extensive; however research on the underlying concept of death within the magic circle of a game is scarce. Furthermore, although controversial, permadeath more closely connects with the original death concept than general...
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