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Contextual teaching and learning (CTL) is a promising way for language education, since it can improve performance to learn usage of words and expressions in real conversation or situations. However, implementation of CTL is challenging for teachers since they have to deal with complicated tasks in managing interaction with learners depending on the context, especially in case CTL is provided for...
Multiple choice questions (MCQs) are widely used as an efficient means to grade large batches of students. With technology enabling extremely large classes (MOOCs), the use of MCQs has increased rapidly, leading to an increased scrutiny of their pedagogical utility. In this paper, we present a variant of MCQs that requires students to justify their answer by choosing one or more supporting statements...
Semantic Web facilitated e-learning, where Computer-Assisted Assessment-CAA has vitally contributed for effective use of computers to evaluate Open-ended questions for free-text response. Domain Ontology as an aid to CAA, plays a very pivotal role by preserving domain-specific conceptual knowledge that not only endorse the semantic capability of Information Retrieval as Question Answering, but is...
Rise in usage of handheld computers, has seen adaptation of existing content to make it usable on tablet computers. However, there is a lack of consideration about the tablet affordances in creating new content. We present a study, of one such application for eLearning, created using the affordances of the tablet computers. The topic is from biology, explaining the internal structure of human eye...
This paper presents a pedagogical approach to teach the modeling of Power Electronic Converters through simulation by using general-purpose electronic circuit simulators. The proposed approach is demonstrated by simulation example of a realistic AC-AC, DC-DC, ACDC, DC-AC converter systems. The paper discusses the derivation of MATLAB/ SIMULINK implementation, simulation technique suitable for virtual...
This paper explores the effectiveness of various video based learning methods. In recent years the flipped classroom has emerged as an innovative teaching-learning process. In a flipped classroom, study materials are made available to students for self learning before class starts and class hours are utilized for student teacher interaction in a variety of ways. In this research work we experiment...
Text-based sentiment analysis as a tool for monitoring online learning environment has elicited increasing interesting and been widely used in practice. Correctly identifying author sentiment in a stream of text presents a number of challenges including accurate language parsing, differing perspectives between author and reader, and the general difficulty in accurately classifying natural language...
An important goal of undergraduate engineering education is to develop students' ability to solve complex, real world problems. Such problems involve the building of physical and mathematical models of real-world scenarios, identifying correct parameters of the model, devising numerical solution methods, and optimizing the solution. In typical engineering courses, solution methods are demonstrated...
JFLAP is a popular open-source software tool used in Formal Languages and Automata courses. In this paper, we present two kinds of enhancements to JFLAP's capabilities with regards to finite automata: (1) we provide instructors with the ability to understand difficulties faced by students on an individual and collective basis by tracking student progress as they solve automata construction problems,...
Several major accidents in the oil and gas industry traced their source to deficient training resulting in serious injuries and even casualties along with extremely expensive damage to equipment and decrease in productivity. This paper presents a procedure evaluation/e-training tool called PeT to track the knowledge and confidence of trainees in emergency operating procedures. PeT was tested with...
Engineering education research generates many insightful findings on learning and teaching of engineering concepts. These research findings need to be translated into practical implementations in the classroom to help students to achieve better learning outcomes. This paper describes a project by research scholars specializing in educational technologies. The aim of the project was to use the analyses...
Good assessment helps in good learning. Good assessment should be valid and reliable. This paper proposes that a valid summative assessment instrument can be created through course design in formal higher education programs as per the Instructional System Design Model ADDIE, and the reliability of the same can be ensured by avoiding systematic and random errors in evaluation. The validity of a summative...
Virtual laboratories are ICT tools that are becoming more prevalent in classroom education complementing the lack of resources or tutors while enabling anytime-anywhere student participation scenarios. Specifically disciplines such as biotechnology, which are interaction rich, have seen several types of virtual labs. In this paper, we explore an analysis of student feedback post virtual labs sessions...
User profiling is a technique aimed at capturing and exploiting significant characteristics of the users towards the provision of personalized services within adaptive systems such as Recommender Systems (RS). In the context of Technology enhanced Learning (TeL), from a teachers' perspective, the unique ICT competence characteristics of individuals have not been considered when providing Learning...
People for various reasons need to learn new topics and acquire new skills, but they don't want to attend class or to take full e-learning courses. They search the internet and variety of other sources, to swiftly learn what they need to know. For learners, it is difficult to find and arrange this information for effective learning. Knowledge acquired is often detached, forgotten or not well incorporated...
Carrom is a popular game and there are many online and standalone applications for playing it. However there is no tutor for systematic teaching-learning of Carrom skills and strategies. In this paper, we describe the design, implementation and evaluation of Carrom Tutor, for teaching-learning of Carrom skills and strategies. Carrom Tutor incorporates principles of cognitive apprenticeship and game-based...
Boosting interactions and engagement of students in a classroom and remote learning is the major focus of our research. The software that has been developed named as Clicker is an android and web based system, designed to aid the teacher and the students to perform assessment, instant feedback and raise anonymous doubts. The software has been specifically designed for two distinct environments, viz...
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