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Currently portable electronic devices, have become the solution for people who have some degree of physical disability. It is therefore essential to design computer models, devices with embedded systems and devices mainly to allow making a communication between man and machine. This paper presents the development of an intelligent communication system for HCI to facilitate the process of access to...
There have been some researches on laser pointer, and the most common application of a laser pointer is for presentation, although some others proposed to use Wii remote to do the presentation. We develop a laser-pointer system for supporting human computer interaction, in which a user can use a laser pointer to draw trajectories and send commands to a computer. It can also be used to do object tracking...
Gaze of the human eye may act as a communication medium for limb disabled people to interact with computers. In order to determine gaze direction, the first necessary step in image processing is segmentation of iris from entire eye image. In this paper Daugman's algorithm is implemented that uses Integro Differential Operator (IDO) to differentiate iris boundary from sclera part of eye and to find...
Ubiquitous computing (UBICOMP) is a term used for human interaction with computers in virtually everything we do and almost everywhere we go. It is embedding computers in our daily lives to create an active and intelligent environment [1]. This is future phase of computers, which is beyond the desktop and notebook environment, where we are currently in and we are progressively heading deeper inside...
With the day to day advancements in technology, the interaction between the human and the digital world is diminishing. Lot of improvement has taken place in the mobile technology from button keypads to touch screens. However the current PCs still need a pad to operate its mouse and are wired most of the time. The idea is to develop a wireless mouse which works on the hand gestures of the user without...
Technology has made some of the once unimaginable a reality. The invention of the computer has inspired some of the most useful inventions that we heavily rely on today. Computers were first given tasks to solve complex calculations and usually consisted of a simple command line interface. Overtime people started to see the potential that computers can have on our personal lives which lead to the...
Very often the students receive knowledge by passive transfer from their teachers using traditional didactic model of teaching. This approach is less stimulating for the students to explore real-life situations and to realize how the knowledge can be applied in these situations. The inquiry-based learning stimulates the students to be active thinkers, to research solutions and to gain life-long experience,...
Heart failure seems inevitable as we grow older; even younger people succumb to its cruel onset. Finding solutions has kept medical researchers continually chasing ways to limit its effects. Yet much can be done in a proactive sense for patients with heart conditions that can be used to support patients in becoming reflective, empowered and active self-carers themselves. We investigated individual...
Nowadays, Assistive Technology (AT) systems are closely tied to the devices that they control. Considering a smart environment where a person with a disability needs to interact with multiple devices, the user is forced to rely on AT software tools available on the each used platform. Therefore, computer skills are required to adjust any different computing environment configuration according to the...
It has long been a tradition in the Child Computer Interaction Community to engage with children in the design of their own products and games. The engagement of whole schoolclasses of children, in the design of games and products has been a feature of our work for several years and a suite of methods, including the Bluebells method and Obstructed Theatre have been developed to facilitate this process...
Traditional resource model based on distributed cognition mainly includes two major parts, which are resource information structure and resource information interaction. To improve this models capability in resource description and practical application, the description of resource in this model is to be classified by two categories, which are the forward resource information structure and backward...
This paper introduces the design and implementation process of intelligent combination projection system. The system consists of Kinect, computer and projector. There exist two modes in the system: the automatic follow spot mode and human-computer interaction mode. Kinect transmits depth data stream and skeletal frames to computer via USB port. Then the computer processes data and generates the projected...
In recent years, there have been increasing interests in the field of Human Computer Interaction (HCI) towards gaming. Due to the competitive industry and high demand for novelty in today's world, gaming has now become a valuable and stimulating research setting for HCI researchers to study its interface and interaction design, input devices, graphical user interface, social communication and development...
User experience has gained great attention in recent years, and with rapid change in technology, understanding user's emotions and whether or not they are happy has become crucial, in order to offer better solutions and experience to the user. This paper presents a synthesis of affective computing research on frustration detection in interactive systems. Two tabletop systems for hand gesture frustration...
The externalist philosophy refers to the theories of Incorporating Mind (Embodiment) and Enaction. Embodiment is essentially how we act through the technology and enaction is the idea that an organism creates its own experience through their actions, based on physical and social experiences with the world. In order to narrow the gap between men and technology, this article aims to provide new heuristics...
The growth of the Internet and related technologies has enabled the development of a new breed of dynamic websites, applications and software products that are growing rapidly in use and that have had a great impact on many businesses. These technologies need to be continuously evaluated by usability evaluation methods (UEMs) to measure their efficiency and effectiveness, to assess user satisfaction,...
This paper explores drawing as a design medium for conceptualising ideas within the built environment professionals and its application through computer mediated environments and tangible interfaces in particular. Developments in human-computer interactions' technologies allow the integration of physical and digital realms. Furthermore, advances in multi-touch displays promote the hap tic experience,...
In theory, course curriculum, also known as course syllabus, should play an important role in the success of learning. However, in practice course syllabus are often far from playing this role. In this paper, we analyze several course syllabus in order to better characterize learning expectations in the field of HCI (Human Computer Interaction) and Computer Science. We start by analyzing variations...
Feelings of loneliness and social isolation can occur in many older adults - and impairments that may occur in old age, such as reduced mobility, deteriorating sight, and deteriorating hearing, can prevent elderly adults from visiting their friends and family. Interpersonal communication software -such as Facebook Messenger and Skype - can be very useful in keeping bonds with loved ones strong over...
The research in the education system describes that the students generally do not produce good results because of the use of traditional ways of educational system. It has been identified that the use of interactive technologies, constructive methods and appropriate interfaces has a great impact in improving creative education and learning. With the advancements of Interactive technologies provides...
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