The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
During the last years mobile phones provide a ubiquitous platform; most of mobile phones have the ability to communicate over Bluetooth in ad hoc manner. It provides a great opportunity to develop m-learning applications. However, m-learning applications developed so far, usually see mobile phones as simple terminals, and they simply add it to old e-learning applications developed. The main challenge...
The following topics are dealt with: human-computer interaction; user-centered design; social computing; social intelligence; ubiquitous computing; mobile system; gaming; computer-assisted learning; cognition; privacy; security; trust management; human-centered evaluation; information visualization; visual analytics; and semantic systems.
Context is important in personal knowledge and social knowledge construction process. Context awareness means being able to collect environment and learning resource information from the learner and surrounding equipment to provide learners with the context-related learning activities and content. The context elements, including intra object, inter-object, session, social systemic, economic techno-physical...
With the rapid growth of ubiquitous computing, especially in educational environment, Mobile Learning has emerged as a new type of learning, which utilizes mobile technologies to deliver electronic learning materials to students anywhere and at any time. It can also provide teachers with electronic training solutions. Although many researchers argue that using handheld devices for E-learning activities...
Mobile learning is an increasingly important source of educational material. However, only scant research has been directed towards how this educational information can be made accessible to the deaf and hearing impaired communities. Sign language is an effective method of communication for normal people to communicate with these two groups. In this paper, we propose to develop a sign language learning...
Library is always a good place when person need to survey abundant information. But how can it organize the plenty of textbooks, videos and all others kinds of documents to provide each reader to effectively find what they want. With the rapid development in ubiquitous computing and e-learning technology, people can easy to get all kinds of digital interactive contents by various mobile devices at...
Mobile learning has significant potential to be very influential in developing countries. Because of its ubiquitous nature and comparatively low cost, the mobile phone system appears to be the most practical way of delivering m-learning for the foreseeable future. Mobile learning with its any time/place/pace learning will conveniently accommodate different modes of language learning for different...
In this paper, we propose a collaborative learning service in ubiquitous environment for social networking service (SNS). The main characteristic of the service is that the users use the service to search the person who can solve the problem, and an appropriate request chain of friends (CF) will be recommended, upon their request. It allows the members to interact and expand the network of friendship...
The discussion among participants is a good way to gain knowledge during learning. But versatile discussion contents from e-learning system can not be displayed correctly on ubiquitous devices, which are limited by their capabilities. Moreover, it is inconvenient to input text messages on mobile device. Learners would not spend a long time on these, and moreover, it is impossible to enter some complex...
This paper describes the requirements and a functional architecture of a highly programmable open mobile device designed to promote and support sustainable ubiquitous learning activities for the extremely marginalized people who have no consistent access to a formal education system.
Wireless-enabled laptops make it possible for students to use their time more efficiently, access databases and information from the Internet. The ubiquitous learning environment is suitable for mobile learning (m-learning). This paper discusses the characteristics and requirements of m-learning based on ubiquitous computing. And we suggest the feasible design of m-learning system and describe the...
In the comprehensive process of lifetime learning, the introduction of m-learning systems, services and applications represents one of the main challenges in the area of ubiquitous computing (ubicomp). With the rapid development of mobile devices, the widespread provision of connectivity, as well as well-modeled learning services, all presumptions for effective m-learning implementations are fulfilled...
The deployment of mobile and ubiquitous computing in smart objects introduces the concept of an Internet of things which will offer new scenarios for learning processes. This paper presents this concept in relation with some other new alternatives of spaces for learning. A basic architecture for interaction is proposed and a set of prototypes that we have developed are also explained as part of an...
Mobile learning is related to and embedded in the learnerspsila situational context. Contrasting representational notions of context as established in ubiquitous computing as well as phenomenological notions of context as the generation of subjective meaning, we propose a dialectical and learner-oriented view. Learning is expansion into a context where meaning-making practices and objective opportunities...
In this paper we present a knowledge-driven model for mobile learning based on the semantic Web. The knowledge model uses a global ontology space and a unified reasoning mechanism to integrate and aggregate knowledge describing both system-centric and user-centric context information. The reasoning engine perceives, understands, and translates context changes into new adaptation constraints in the...
With the rapid advancement of wireless and mobile technology, the scope of e-learning has extended to that of mobile and ubiquitous learning. Despite many unique advantages in learning support and wide adoption, its diffusion in higher education was rarely explored. This study took a SWOT analysis approach and surveyed factors that support and hinder the diffusion of m-learning in China and Taiwan...
In Korea and Japan, the high penetration of student cell phones with built-in features including SMS, email, Internet capability and bilingual dictionaries, already offers ubiquitous computing facilities for pedagogical applications. Further, nearly all Korean students belong to the Hangul social networking site Cyworld.com. This paper describes an L2 English lesson, where Korean college students...
Context aware ubiquitous learning is pervasive and persistent, allowing learners to access education calmly, flexibly and seamlessly. The objective of context aware ubiquitous learning is to move e- learning and mobile learning a step further from learning at anytime anywhere to be at the right time and right place with right learning resources and right learning peers. In recent years, wireless sensor...
In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school and in the classroom. One main goal is to enhance the content of the curricula by bringing multimedia resources and mobile support to outdoor settings thus enriching the field experience. In order to illustrate these ideas...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.