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The following topics are dealt with: context-awareness; mobile learning; ubiquitous learning; sign language learning; classroom learning; vocabulary learning and mobile technology.
This paper reports a study to investigate the effects of collaborative concept mapping of a 1:1 (one-device-per-student) digital learning environment, comparing with a 1:m (one-device-to-many-students) environment in terms of three aspects: students' overall learning gains, knowledge retention and quality of the concept maps. Participants were 6th-grade students from an elementary school. Guided by...
The purpose of this paper is to present the data analysis obtained from our interview study, which showed that participants had different individual mobile learning (hereafter, abbreviated as m-learning) preferences. The understanding of these preferences for different m-learning requirements can be used as a foundation for building successful personalized m-learning applications catered to learners'...
Empowered by mobile computing, teachers and students can benefit from computing in more scenarios beyond the traditional computer classroom. But because of the much diversity of device specification, learning contents, and mobile context existing today, the learners get a bad learning experience (e. g. rich contents can not be displayed correctly) during u-Learning environment. This paper proposes...
The advancement of mobile device and wireless communication technologies has a great influence on the design concept of learning activities. The effects of new technologies on learning have also been widely discussed. In this research, we attempt to integrate field study into the digital mobile learning model, and build a mobile learning environment with both physical and virtual resources. The investigation...
This paper describes an adaptive learning system using mobile phone email to support the study of vocabulary learning. In our study we try to resolve a common problem which usually occurs in the mobile-based email or SMS language learning systems. To achieve this goal, we have adopted the methods of adaptive learning in our system, such as sending the contents to a learner following his or her interests,...
This study firstly notices that lack of overall ecologic knowledge structure is one critical reason for learners' failure of keyword search. Therefore in order to identify their current interesting sight, the dynamic location-aware and semantic hierarchy (DLASH) is presented for learners to browse images. This hierarchy mainly considers that plant and animal species are discontinuously distributed...
The latest developments in mobile technologies have increased the possibility for users to generate digital content at any location and time. In this paper we present our current research efforts related to the ability to enhance digital content that emerge when mobile devices are used to support different learning activities. We believe that these emerging learning objects should be enriched with...
A reciprocal research and design process (RR & D) became central to the development of mobile learning environments for families. Go Math! applications were developed to support families in the situations they face in their daily activities where problem solving involves mathematics. The RR & D process is effective for synthesizing design and development choices with consideration of the results...
Recent advances in mobile, wireless, and sensor technologies provide new possibilities for supporting learning activities that can be spatially distributed and incorporate different physical and environmental sensory data. In this paper, we present our technical efforts in relation to the design and implementation of mobile and web applications that integrate sensory data used to support inquiry-based...
Most of the existing mobile learning environments for supporting field trip activities are limited to specific domains or contents and do not support authoring. We present a framework for planning and conducting field trips with mobile devices called LEMONADE, which provides full cycle support for authoring and conducting field trips, as well as for post-trip reporting and reflection activities. LEMONADE...
Learning ecological science content and inquiry strategies should increasingly use the new tools from science - sensors for data capture, information visualization for data-analysis, low-cost mobile computers and mobiles for field-based science. The LET's GO! project seeks to develop, implement, research, and sustainably scale a new paradigm for fostering high school student learning in teams for...
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