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The following topics are dealt with: educational technologies; learning technologies for online distributed classrooms; learning technologies for disabled and non-disabled people; machine-mediated multimodal communication; educational data mining.
A nascent trend in training technology includes social systems, such as blogs, vlogs, wikis, podcasts, videocasts, instant messaging, user-generated, meshed up content. The benefits of social applications are obvious and we, training practitioners, cannot wait to play with them. All of them. However, infatuated with technological toys, we should remember to think about content, context, and yes.....
Advanced learning technologies have been touted for six decades as either a cost-effective or an exciting new way to provide real benefits to a wide audience. Yet, even given some stellar exceptions, the broader promise is demonstrably false. This paper attempts to disentangle the good from the bad, pointing out examples of what works, what fails, and why. Signposts for a (possibly) bright future...
Educational technologists usually appeal to psychological theories rather than technological opportunity to motivate the introduction of new approaches to support learning. In this paper we list key developments over the past fifty years and distinguish approaches that have a convincing theoretical base from those that were really driven by ease of access to interactive computing facilities. We then...
In the context of the CIEL activity within the European network of excellence kaleidoscope, a generic software architecture has been developed to integrate various heterogeneous applications for inquiry learning, including the definition of relevant data formats and interfaces. The general aim of this architecture is to provide a common software platform for various learning applications, facilitating...
Social networks among members are necessary conditions for high achievement, but few studies are done about the factors which determine the CSCL social network. In this study, we identified and explored three factors: group structure, member's physical location distribution, and member's social position, which are considered having great influence on online social network. Our research relies on the...
The development of flexible, reusable and interoperable LMSs has increasingly attracted the attention of the e-learning community. Considering these issues, the TIDIA-Ae project has been proposing a component-based solution for LMSs development. This article presents a development case study according to the TIDIA-Ae's component-based architecture, whose activity was the development of the Portfolio...
In this paper, we present a novel collaborative authoring tool that was designed to allow medical teachers to formalize and visualize their knowledge for medical intelligent tutoring systems. Our goal is to increase the efficiency and effectiveness in creating the domain model - often referred to as the bottleneck in developing intelligent tutoring systems. We incorporate the Unified Medical Language...
Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we propose a game-based collaborative creativity support system called Idea storming cube to support creative thinking and help a user form a perspective-shift thinking habit. The system analyzes the knowledge acquired from...
The subject materials of most enterprise e-training programs were mainly developed by employees of the enterprises; therefore, it becomes a challenging issue to efficiently and effectively translate the knowledge and experiences of the employees to computerized subject materials, especially for those who are not an experienced teacher. In addition, to develop an e- training course, personal ignorance...
This paper constructs a conceptual structure for organizational learning and organizational performance based on the core competitive capability view. Based on the research of organizational learning process, we use the core learning capability as the clue and provide a path that how is the organizational learning interdependent with innovation, market, leadership and executive capacity to attain...
Recently a new E-learning application, called Learning Content Management System (LCMS) has been developed as part of a new learning paradigm that focuses on learning needs of individuals. This paper presents a model and a method for discovering and contextualizing browsing patterns from access log database in an LCMS system for personalized learning. The method is based on data mining and statistic...
Employees should continue their learning activities to face the changing and more competitive business environment. Nowadays, information technology plays an important role of building an e-learning system. In particular, employees work in a collaborative business environment can take advantage of IT-based e- learning system to enhance their learning and share knowledge with others among the business...
This paper explores how to incorporate the expressiveness and learning benefits of diagrams with the computing power and scalability available in online learning. As a first step toward a framework for automated assessment of student diagrams in online learning environments, we propose a new feature for the INF ACT system's Sketch Tool. This "Blobs, Links and Labels" (BLL) feature eliminates...
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