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In this work, we propose an algorithm, called E-Learning Ontology Enrichment (ELOE), to derive a global representation from the personal ontologies of different agents present in an e-Learning MAS. Using ELOE, each agent of a MAS-based e-Learning system can autonomously enrich its own ontology by using semantic negotiation and, at the same time, it can access to the global ontology to have a view...
Information and communication technologies have been widely adopted in most of educational institutions to support e-Learning through different learning methodologies such as computer supported collaborative learning, which has become one of the most influencing learning paradigms. In this context, e-Learning stakeholders, are increasingly demanding new requirements, among them, information security...
Decision-making processes are more and more important today, and are pervading our information systems. In this paper, we present an analysis of how and where this type of processes may be found inside virtual learning environments, and how we have created the respective tools to implement them. The reference point is a virtual community platform that we have created and developed along the years,...
E-collaboration environment through social media technologies is a promising pedagogical approach for teaching, learning and research. It will support student-to-student, student-to-lecturer, and student-to-content interaction and collaboration in a higher educational institution. Despite these benefits, many educators are still reluctant to start experimenting or using it. Drawing on current developments...
The success of traditional learning is based on the individual use of learning tools, depending on the learners' personality. But modern eLearning is disregarding this major fact. By using learning analytics, this paper examines the correlation between personality traits of the user and preferred learning tools in an eLearning scenario. The investigation is based on a field study with 992 participants...
We have assisted the development of a significant number of e-learning systems, which have achieved great success in distance teaching and education, but most of these systems present some limitations and some disadvantages. Most of them are closed where learning resources are fixed and the adaptability, the flexibility, and social relations are ignored and in most cases are not taken into account...
The work presents our experience as designers, developers and administrators of an e-Learning system (LMS) used by the Faculty of Economics of the University of Trento. The system started its work in the late 90s and was then rewritten under the increasing need of the users to promote new more collaboration-oriented forms of teaching / learning, compared to traditional ones. Currently we are managing...
The e-learning system might remove the limitation of learning time and space and offer more learning opportunities. Knowledge-based virtual communities formed in e-learning platform are collaborative groups developed for creating new knowledge. However, it is difficult to choose and introduce the appropriate virtual community, owing to characteristics of intrinsic ambiguity and lack of evaluating...
The paper presents our experience as designers, developers and administrators of an e-Learning system (LMS) used by the Faculty of Economics of the University of Trento. We recently managed the evolution of the system towards the provision of a new Personal Community Space to the user. This approach is, at first sight, quite similar to the new Web 2.0 and social networks interaction spaces. We will...
E-learning has played an increasingly important role in supporting the economic and educational growth of industrialized nations. It also offers opportunities for developing nations to enhance their educational and economic development. There is growing demand for teachers who have the skills to prepare students to be successful in a technology-infused, knowledge-based society. E-learning can play...
Enterprise 2.0 is mainly focused on answering to people needs and to stimulate flexibility, adaptability and innovation. Ontologies define a common vocabulary to share domain information and are used to state the meaning of terms used in data produced, shared and consumed within the context of semantic Web applications. In this paper we propose a conceptual architecture where ontologies are used to...
Education and work are inextricably linked to the peoplepsilas lives in our modern society and they are the main agents for a successful social integration, but at the same time they can become barriers for the inclusion of the disabled. The technology can be used to overcome these barriers offering an adaptive layer that can cope with the needs of the people with disabilities. Our current research...
The paper presents a discussion on different ways of interaction and collaboration among users of Web applications oriented to learning. We discuss whether the "social" applications, such as Facebook or MySpace, follow a truly "collaborative" approach, very common after of the advent of Web 2.0, or a more simply "participatory" one. We argue that virtual communities,...
The paper presents our experience on an e-Learning system based on the metaphor of virtual learning communities. The system was originally conceived as an auxiliary instrument to blended didactics of our faculty; now the system is extending to new experiences, in particular based on life-long learning. In the paper we will analyze the nature of the change, and the relation between the extension of...
Peer interaction promises to improve learnerspsila academic achievement and performances, and contribute to the development of learnerspsila higher-order thinking skills and social skills. Based on the recognition of peer interaction and computer mediated communication (CMC), this study argues that potentially effective peer interaction in the e-learning context should be built on knowledge relevance,...
The blended learning can be defined as integration between the traditional training and E-learning. In a context where the student is at the centre of the training process, the tools used to bring the knowledge and professional competence must be most appropriate for every kind of learning path. The mere summation of both traditional and up-to-date approaches however is not sufficient to face with...
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