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The paper discusses some aspects of the implementation of the Content Management Systems (CMS) in the creation of e-learning materials and the integration of imitative modeling in electronic textbooks. As an example, are considered CMS Moodle to create the essence of electronic textbook Database systems and the General Purpose Simulation System GPSS World environment for creating educational demonstration...
This paper compares the Information and Communication Technology (ICT) infrastructure between Saudi Arabia and Gulf States universities, the latter consisting of Qatar, Oman, United Arab Emirates (UAE) and Bahrain. A questionnaire, expert-reviewed and pilot-tested, was used to collect data from ten universities in Saudi Arabia and five in the Gulf States. It covered the perspectives offered by faculty...
The use of computers and the Internet have changed classic methods of teaching and Learning, introducing the concept of distance Learning as a great opportunity for studying unfettered by constraints of time and space [1]. In addition, acquisition of new skills and knowledge is not only affected by an individual's mental schemes or beliefs, but also by their interaction, cooperation and collaboration...
Information Systems (IS) implementation in higher education is a large investment. Such investments are expected to bring increased efficiency and effectiveness, as well as better quality services to stakeholders. E-learning is one of the recent trends and major technological advancements in Information Technology (IT), reshaping the mode of delivery of education in universities. To effectively and...
Several learning technologies have been developed over the years in order to help distance learning process. However, those technologies are still not enough to give the proper interaction between their users and the technologies themselves. It is caused by the absence of the technologies ability to give context based on their users conditions. When human interacts with each other, they understand...
Integrating technology in pedagogy is a step for ICT capacity building for higher education to meet its current demands. Therefore, the integration of eLearning systems has been problematic, albeit huge investments in ICT infrastructure. This study investigates teacher adoption of a new upgraded eLearning platform being integrated at University of Rwanda. A six-constructs model related to technology...
The development of e-learning in higher education institutions depends on teachers' adoption and their levels of acceptance of e-learning technologies in the teaching process. Understanding the factors that influence teachers' intention to use e-learning technologies may help explain the barriers to their adoption of e-learning in hybrid environments. This paper investigates the relationship between...
Electronic learning (e-learning) in the health care sector is viewed as the delivery of Continued Professional Development (CPD) material via electronic media such videoconferencing, DVDs, Smartphones and other media. E-learning is recognized as one of the most important supportive practice for learning at work. Thus, an e-learning program allows the busy health care workers to access training and...
Students at the Tshwane University of Technology (TUT) may be potential victims of cyber-crime. Students need to know how to avoid being victims of cybercrime and may not know how to gain the knowledge. Electronic Safety (e-Safety) education and awareness can be accomplished through game based media such as educational video games. However, these games mostly focus on narrow aspects, such as anti-phishing,...
Different types of serious games have been used in elucidating computer science areas such as computer games, mobile games, Lego-based games, virtual worlds and webbased games. Different evaluation techniques have been conducted like questionnaires, interviews, discussions and tests. Simulation have been widely used in computer science as a motivational and interactive learning tool. This paper aims...
Introductory engineering courses can benefit from the flipped classroom model as these courses develop hands-on skills such as engineering design and critical thinking skills. Providing students with instruction outside the classroom with e-learning tools frees up class time to engage in activities that promote deeper learning, e.g. classroom discussions, problem-solving sessions, design activities,...
The North Central Province, the largest province in Sri Lanka, has encountered with various problems related to the education field. Gaining poor results in Mathematics in national level exams, especially in the Ordinary level, is one of them. Although the knowledge of Mathematics is very important to the Implementation of every stream of subjects, statistical data of the Department of Examinations...
The primary concern of this study is to explore children's engagement and learning experiences in distant learning environments using three different videoconferencing technologies—two traditional screen-based videoconferencing technologies and a remotely-controlled telepresence robot. To truthfully capture the perspectives of the children, we employed multiple data collection methods—rating scales,...
Personalized e-learning environment is desirable in computer programming education. An important issue on personalized e-learning environment is to know the learning status of each student. This article proposes a method, SKP based Student Learning Status Description(SKP-based SLSD), to help instructors to know student individual's learning status in C programming. SKP-based SLSD focus on the syntactic...
The paper provides the design and the implementation of an e-learning system, which can be used to help children in primary school to learn the concept of computer programming. Computer Programming has now became a mandatory subject in primary and secondary schooling, England being the first country to mandate this subject into the national curriculum. Computer programming is a necessity due to the...
Educational data mining concerns of developing methods to discover hidden patterns from educational data. The quality of data mining techniques depends on the collected data and features. In this paper, we proposed a new student performance model with a new category of features, which called behavioral features. This type of features is related to the learner interactivity with e-learning system....
e-Learning is a highly developing field in modern education. It provides many different possibilities for studying and assessment of learning outcomes. However, a problem of developing highly reliable identification methods for assessment procedures is still an important issue. This paper presents the results of our review of identification methods currently realized in various e-learning systems...
This paper contains an analysis of the most widespread identification methods used in e-learning systems, revealing their benefits and drawbacks. Results obtained in our study of person identification based on the analysis of eye-tracking data are presented. A scheme of possible integration of identification method based on eye-tracking techniques into e-learning systems is described.
Because collaboration plays a key role in today's society, it is beneficial to prepare people at a young age for collaborative work. However, there is no academic or professional consensus on the most effective approach. To remedy this shortcoming, our research will expand on one promising method: the incorporation of collaborative scaffolding into collaborative educational video games. Although there...
The usefulness of online and hybrid delivery methods in education has long been realized and with the advancement of computer and communication technologies and the Web based authoring tools, their effectiveness have been further extended. We are at a point that online and hybrid course offerings for undergraduates are quickly becoming an integrated and regular part of engineering departments' course...
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