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This study investigated students' experiences in two types of instructional strategies (i.e., fully-guided and partially guided) and their learning experience patterns from the beginning towards the end of the computer-based interactions. An empirical study was performed on 41 students from a public university in Malaysia using two types of computer-based systems for learning Basic Computer Networks...
Human detection based on spectral information is required for various applications, e.g. surveillance, tracking and missing person investigation. In practice, spectral human detection encounters the inherent challenge, i.e. multiple targets detection based on a limited number of spectral bands, because (1) there is a great variety in spectral profiles among various human-related materials, e.g. skin,...
The behaviour of skin is still not well understood and characterising skin properties is always challenging due to its complex biological structure. Nevertheless, this paper highlights the success of determining skin material parameters using Ogden's model and finite element (FE) simulation. The approach involved integrating experiment, FE modelling and inverse-FE analysis. Data from in vivo experiments...
As the urban populations increase we have to think more deeply about how to make cities less stressful and more creative for people to live in. Live ability and quality of life are key factors whilst designing and managing energy, water, pollution and waste systems which are sustainable for the long term. New approaches are proposed with recommendations for achieving these goals.
Evolutionary computation has often been presented as a possible model for creativity in computers. In this theoretical paper, preparing for a series of experiments, evolution is discussed in the light of a theoretical model of human artistic process, recently presented by the author. Some crucial differences between human artistic creativity and natural evolution are observed and discussed, also in...
In cellular manufacturing, it is essential to focus on human issues such as worker assignment strategies, skill identification, teamwork and communication. In order to analyze the impact of collaborative work in cellular manufacturing, agent model of workers was developed and integrated into the production simulation model. Then, comparative simulation experiments of different collaborative work schemes...
This study aims to investigate the clinical outcomes of human brain dielectric properties in order to build a human-like brain phantom using simple material. This artificial intelligence human brain was developed according to the dielectric properties of a real human brain. The regions cover grey matter and white matter tissues. Elements used for phantom building demonstrate adequate internal consistency...
The environment is not an external object that we should take care in order to fulfil regulations or follow guidelines or codes of conduct. The need of intensifying the protection of the marine environment of the Baltic Sea and the sustainable use of these resources is a widely accepted. However Baltic Sea countries are still failing to deliver upon their commitments and take the actions needed to...
Dry bulk terminals, located near the deep sea, are used all around the world to handle large quantities of bulk materials, like coal and iron ore. Bulk materials are transported within the terminal using routes of interconnected belt conveyors. Due to several sources of uncertainty, such as the delays of ships and trains and disturbances of terminal equipment, selecting routes is complicated and is...
A fully automated approach is presented for the feature selection for the application in diabetic retinopathy. Diabetic Retinopathy(DR) is a vascular disorder affecting the retina due to prolonged diabetes. It can lead to sudden vision loss due to DR.This work is aimed to develop an automated system to analyze the retinal images for extracting important features of diabetic retinopathy using the image...
This paper describes an existing proof-of-concept prototype of an automated reasoning service exploiting ontologies expressed in description logic to support the intelligence staff in detecting and categorizing threats. The key concepts of threat analysis are first presented and they are then organized into a reasoning framework. The development of a suitable ontology for threat analysis is discussed,...
The education of natural disaster response preparedness is getting more and more attention internationally. Nowadays, the relevant researches and development of the instructional games with the instructional theme based on a natural disaster situation are still limited. Therefore, this paper combines a design of situated learning strategy and develops an adventure game with a simulated situation of...
We describe a new concept of human visual perception manipulation using illumination projection. The idea is to alternate material appearance of an object using projector camera feedback and a manipulation technique of an image-based material appearance. Unlike the simple display technique, our approach can manipulate human material perception for any object using the appearance control technique...
This paper proposes a method for estimating the quantitative values of some attributes associated with surface qualities of an object, such as glossiness and transparency, from its image. Our approach is to learn functions that compute such attribute values from the input image by using training data given in the form of relative information. To be specific, each sample of the training data represents...
Blot e-Learning is bio-computing approach to design an effective e-Learning system. E-Learning practice has achieved an enormous momentum, it makes a tremendous impact in education and corporate, each year more of the world's population becomes connected into internet. By the last decade many virtual universities and online-educational sectors emerged, but people were not much benefitted by e-learning...
Along with the progress of science and technology information and the development of social economy, the human has entered into the experience economy era. To adapt to the requirements of the new age products, design emphasizes on interaction and blending more and more, the user experience. The Product interaction design is based on the experience of design innovation methods, the article proposed...
A number of recent publications point to the important role of eco-design approaches in risk mitigation for critical materials supply. The core of eco-design is life cycle thinking - usually as some form of Life Cycle Assessment (LCA) approach together with a set of generic guidelines such as checklists, etc. There has however been little appraisal of the extent to which eco-design offers opportunities...
The mobile robot that support of human requires self-localization and to make environment map. Therefore, this study is using SLAM that is required landmark (LM). Hence, the survey for material of LM did experiment by some material. Material of LM was performed using a reflector from survey result. And, SLAM was constructed using this LM. Also, algorithm of SLAM confirm by using the simulator. Finally,...
In this paper a new methodology for the evaluation of perceived quality for long duration audiovisual content is presented. This method allows the investigation of unexplored dependencies between perceived quality and impairment variations over extended periods of time. Instead of providing quality scores on predefined rating scales, assessors are asked to adjust the quality level of the displayed...
Systems developed without addressing subjective experience can generate interactions successful in their tasks but counterproductive as experiences. Addressing subjective experience requires creating hypothetical situations with realistic human actors, subjectivity's embodied nature prevents examination in isolation from either person or context. The Contextual Scenario Framework (CSF) assists in...
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