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The following topics are dealt with : data security; RFID acceptance; ICT collaboration; 3G mobile networking; social networking; social media education; information security and surveillance; microchip implant; biometrics; RFID implant; enterprise software accountability; digital identity; workplace and citizen surveillance; e-learning; LBS tracking and monitoring; emergency management; smart phone;...
The following topics are dealt with: web services composition; HTTP communication; latent semantic indexing; virtual communities; XML Web services interactions; casual multiuser Web collaboration; Web blog mining application; social network services; instant messaging; location-based personalized social media service; real-time quality of service; semantic Web services; e-learning services; secure...
In this paper, we propose a SNS (Social Networking Service) based ubiquitous environment for learning foreign languages called SONLUE. Learners use the SONLUE service to find a partner who can solve the language learning problems at the online community and an appropriate request chain of friends will be recommended upon their request. The learner can practice his second language with a native speaker...
The present paper discusses a new collaborative TERAKOYA learning system for remedial education. TERAKOYA learning system provides both an interactive lesson and a small private school just like the 18th-century Japanese basic school called TERAKOYA. This system helps students study actively anywhere on campus, and it provides an interactive evening lesson in the dormitory using Tablet PCs on a WLAN...
This study proposed the concepts, architecture, and kernel of a GroupNet system to construct a more flexible ubiquitous learning environment. GroupNet is aiming to support small-group face-to-face learning activities anywhere and anytime without sticking in traditional classroom settings and additional infrastructures. We have also implemented the application programming interface (API) for accessing...
In this paper, we propose a collaborative learning service in ubiquitous environment for social networking service (SNS). The main characteristic of the service is that the users use the service to search the person who can solve the problem, and an appropriate request chain of friends (CF) will be recommended, upon their request. It allows the members to interact and expand the network of friendship...
The discussion among participants is a good way to gain knowledge during learning. But versatile discussion contents from e-learning system can not be displayed correctly on ubiquitous devices, which are limited by their capabilities. Moreover, it is inconvenient to input text messages on mobile device. Learners would not spend a long time on these, and moreover, it is impossible to enter some complex...
A ubiquitous learning environment provides an interoperable, pervasive and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning collaborators, right learning contents and right learning...
Many systems support sharing and co-edition of slides, and thus enable active engagement and collaborative interaction among users of portable devices during lectures or meetings. The majority of these systems, however, run only on larger and more resource-full devices, like notebooks or tablet PCs. Handhelds, such as pocket PCs and smart phones, are becoming cheaper, lighter and with increasing computational...
Searching for knowledge is an essential problem that learners face while learning. In a ubiquitous learning environment, it is difficult for a learner to find the right knowledge in time even if the source of this knowledge is very near to his physical location. Therefore, this paper presents a personalized collaborative ubiquitous learning environment in order to support the learner while doing a...
Collaborative learning is one of the intense topics from electronic learning (e-learning) to pervasive learning (p-learning) based on the diverse technology. This study attempts to shift the paradigm from e-learning to p-learning by combining pervasive computing technology. We consider students around the campus need to learn anytime anywhere except formal learning in the classroom. Consequently,...
E-learning has become the most important developing direction of modern learning. With the advancing of computing model, from desktop computing to ubiquitous computing, researchers have focused their attention from mobile learning (ML) to ubiquitous learning (UL) in today's e-learning. Through convenient and flexible ubiquitous devices and wired/wireless network, researchers and developers strive...
We propose the implementation of a new learning environment that can utilize the computer for things as basic as taking lecture notes in a conventional lecture. Though active learning is visible to the user, as computers have become ubiquitous, they will support the teacher during a lecture and the student in the class. We aim to nurture motivation for learning, study skills, cooperativeness, and...
Context represents a fundamental issue in research into pervasive and cooperative computing applications. This paper presents a survey on context modelling issues, together with a discussion on approaches to context modelling in intelligent context-aware pervasive systems. There is a parametric evaluation of the approaches considered, the conclusion drawn being that ontology-based modelling approach...
This paper proposes a framework for a virtual classroom application based on a virtual collaboration system (VCS), which is being developed under the VISNET II network of excellence (NoE), and discusses adaptation technologies that enable seamless access to classroom sessions while intellectual property and digital rights are managed. The proposed virtual classroom framework enables academic institutions...
Remote education in developing countries is a challenging task. Pervasive learning is "always on" education that is available anywhere, at any time. It is a social process connecting learners to communities of devices, people, and situations, so that learners can construct relevant and meaningful learning experiences, that they author themselves. Collaborative learning is one of the components...
While a learner is doing a task to practice what he has learnt, he usually needs some help and instructions. In this research, a computer supported collaboration learning in ubiquitous computing environment is designed and implemented. This environment is called Perkamll (personalized knowledge awareness map). Perkamll allows the learners to share knowledge, interact, collaborate, and exchange individual...
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