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Microservices deployment of Rich Internet Applications is not a new research topic; many articles have been published and related innovative technologies released in the last years. Thus, the research work presented in this article is focused on surveying the current collaborative learning concepts and technologies and proposing a new virtual classware approach, implemented and deployed as a set of...
Due to the growing interest in data mining and the educational system, educational data mining is the emerging topic for research community. The various techniques of data mining like classification and clustering can be applied to bring out hidden knowledge from the educational data. Web video mining is retrieving the content using data mining techniques from World Wide Web. There are two approaches...
Recent studies have shown that multimedia learning materials are able to evoke positive emotions in students which in turn facilitates the learning process. Hence, in enabling the development of such learning materials, the knowledge of how design elements influence emotion should be continued in order for emotion to be engineered into video-based e-learning materials which is the main objective of...
The purpose of this research is to design an adaptive collaborative eLearning environment using Self-Summarized videos as learning media. This research aims to evaluate the outcome of the learning experience, coherence and motivation levels of the participants using user-generated summary videos tools from video lectures provided by instructors in a social and collaborative learning environment. This...
Today, video is one of the most effective media. Especially in e-learning industry, many users obviously find it helpful. However, even though video contains rich information, the information unidirectionally flows from video to users. And users do not have many choices other than just ‘watching’ the video. In this paper, we propose a way to provide bidirectional information flow between users and...
The complex construction of online educational systems lies within three key activities, i.e., design, execution, and appropriate post-implementation assessment. However, there is inadequate knowledge with regard to these activities. Effective execution of these three activities demands the use of design and educational models to obtain time proficiency, cost, and high educational quality. The use...
Besides of normal face-to-face learning, learners can use electrical resources to perform digital learning in educational area. Learners can use communication tools such as real-time communication tools, online conferencing tools, and collaborative learning web-sites to perform synchronous learning. This paper proposed a browser-based plugin free online tutoring system. By applying browser-based technologies...
In the dynamic environment of increasing customer expectations and fierce price competition it is hard for health service providers to keep constant service quality, not to mention improve it, considering the increasing cost of labour and services, while sustaining the customer relationship. On the other hand, with the emergence of mobile devices, cloud-based services and big data, new capabilities...
The article describes an online laboratory for a wide range of automated control systems researches with video stream in real time. The online laboratory, based on a DC motor, is an open source, suitable for modern mobile devices and it also does not require additional client software.
This paper presents the concept and implementation of an automated authoring system, to integrate two different modules e-Meeting and e-Learning of the WebELS platform. The primary function of the proposed system is to synchronize the lecturer video stream with the presentation slides in a real-time processing. The system automatically detects the events of slide changing and cursor positions and...
A major issue faced by the education system in highly populated countries like India is the shortage of experienced and trained teachers and trainers. In order to alleviate this issue, we describe how the e-Learning tool AVIEW is being used for large-scale online training and teaching. A-VIEW allows thousands of participants at various geographical locations to be trained and taught at the same time...
Abstract—Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning...
This paper presents a Laboratory of Remote Access education, being the object of study UAV — Unmanned Aerial Vehicle internet that can be used for courses in Aeronautical Engineering. Through a ground station mobile, you can remotely piloting UAVs, capture video images through cameras shipped, and determine their geographical position of the region monitored in real time. Basically, the ground station...
This paper discuss the novel implementation of Learner Centered Design Approach of E-learning System using 3D Virtual Tutors [1] and further enhances this work in facilitating young learners to interact with human tutors using WebRTC Based Multimedia Chat system. The present work adds three main features such as: Firstly, addition of live video lecture session by which students can interact with the...
This extended abstract describes an interactive video produced to demonstrate the main features of the pendulum. This module is based on hypermedia contents and can be delivered in a web course about Physics for distance learning either in the e-learning or b-learning format. In this demonstration, the interactive video includes videos of real life scenarios where the pendulum motion is present. After...
This paper presents the development of next generation e-learning systems for real-time video, voice conferencing and streaming technology over secure socket layer (SSL) IPv6 in campus environment. Development of the V2oIP e-learning systems has contributed a significant value to distance learning. The aim of this study is to design real time interactive learning systems with security over SSL IPv6...
This paper discusses a method of supporting blackboard based lectures. In this method, students watch the video of the blackboard based lecture on a tablet computer. Some parts of the blackboards are recorded by two or more cameras, and a player is designed to enable the user to view and listen to any portion of the lecture. The videos in our method must be high resolution and high quality for students...
Currently, many E-Learning platforms of different qualities are available. Most of them lack in the direct interactivity between teacher and students and among students. In this paper, a framework of virtual classroom model on the Internet is proposed. It connects the advantages of existing offline approaches, like a white board, with the advantages of live streaming systems with many participants...
Electronic learning has produced a comfortable, sophisticated, interactive and adaptable teaching model. Moreover, the consistent technical progress in this field allows the development of increasingly interesting applications [1]. We chose to select those elements to create an e-learning environment. This paper presents a model of the multi-tiered e-learning system based on Web Services. It shows...
We want to build our students to face the world challenges. Our duty is to reshape our earlier plans according to current era. Our Main Focus of this paper is to provide the awareness about education for students with the help of social networks and discussed various learning tools available online to enhance the effectiveness of their learning and knowledge sharing habits. No single e-learning method...
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