The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
One of the biggest benefits of virtual education is the ability to easily explain complex processes and principles using animations and interactive 3D models. The purpose of this study is to determine which 3D software product should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial...
The aspect of users' behavior (user acceptance) is one of the main factors that determine the successful application of information technology. Student Center Activity and Learning of Harapan Bangsa (Scalsa SHB) brings about transformation in the method of learning from the manual system to the electronic one, which results in the attitude and behavior of the users to accept and use it. This research...
This paper sought to understand the effectiveness of the traditional and cloud-based e-learning model. The growth of internet has been a game changer in the education sector. The internet has made it easy to for learners and educators to share information interactively, which is vital in enhancing education. Nonetheless, the storage of the content of learning has led to the adoption of cloud computing...
MOOCs are Massive Open Online Courses, which are offered on web and have become a focal point for students preferring e-learning. Regardless of enormous enrollment of students in MOOCs, the amount of dropout students in these courses are too high. For the success of MOOCs, their dropout rates must decrease. As the proportion of continuing and dropout students in MOOCs varies considerably, the class...
The trust models (TM) play an important role in making the decision to rely on unknown participants role when there is a high level of uncertainty about the good or bad performance thereof. Currently, there is no study on what should be minimal components that must be considered to design new TM. As the main objective of this work was to analyze the TM in environments of e-learning and Virtual Learning...
In recent years, Multi-agent systems (MAS) have shown their relevance to the design of distributed applications (logically or physically), complex and robust. The concept of agent is now more than an effective technology, it represents a new paradigm for software development in which the agent is autonomous software that has a goal, and operates in an environment and interacts with other agents using...
Engagement is one of the important key of success in academic process, the present article aims to model the classification system of learners in Massive Open Online Course (MOOC) based on their engagement levels. In this scope, our mission is to define the notion of engagement as well as establish its different levels. This will enable us to present an approach based on indicators measurement with...
This paper explores the effectiveness of interactive simulation for teaching a selected complex subject, Ecology, in higher education. Specifically, we carry out a lab intervention using interactive agent based simulation, to teach the complex concept of spatially-explicit predator prey interaction to undergraduate students of an advanced module: BIOU9CE (Community Ecology & Conservation Applications)...
Learner satisfaction is an important factor for a successful e-Learning. It allows learners to continue learning and provide their conveniences to facilitate the knowledge. That is why, the main purpose of this study is to enhance learning services in online environments, in order to keep learners' motivation and track their cognition' evolution. Namely, identify their satisfaction toward new inserted...
Cloud computing has been identified as a new paradigm in the field of computer networks services and has changed the way businesses interact with IT services by offering a strong base of virtualized services in both hardware and software platforms while delivering different on demand business models. This paper presents a new model of Cloud computing combined with E-Learning in schools and universities...
The practice and the hands-on are essential for technical and professionals skills, even in controlled situations. Due to that, the use of laboratories during the learning process is fundamental, although it has been more difficult to support such kind of infrastructure locally, which brings the challenge to find alternatives. On the other hand, the Brazilian law establishes that higher education...
Technology enhanced education has been recently established as a new approach for all stages of education in developing countries, especially in Macedonia. Although computer games are often given little attention we believe that within the vast amount of technologies and instruments used to achieve the needed improvements it is computer games that are playing the central role in delivering the desired...
Different types of serious games have been used in elucidating computer science areas such as computer games, mobile games, Lego-based games, virtual worlds and webbased games. Different evaluation techniques have been conducted like questionnaires, interviews, discussions and tests. Simulation have been widely used in computer science as a motivational and interactive learning tool. This paper aims...
Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and during the last few years enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learning completion rate is low. One of the reasons is the low study desire and motivation...
For several years, the importance of Cloud computing influences in many areas including E-Learning. Education is seen as important for every individual and country's growth. Basics objective is to design an Application Model to support eLearning Services. The current e-learning systems lack the appropriate infrastructures & efficacy integrated Application Model. A cloud technology gives platform...
This article explores open social learner modeling (OSLM)--a social extension of open learner modeling (OLM). A specific implementation of this approach is presented by which learners' self-direction and self-determination in a social e-learning context could be potentially promoted. Unlike previous work, the proposed approach, multifaceted OSLM, lets the system seamlessly and adaptively embed visualization...
This paper presents the usabilities of a newly developed web based virtual laboratory package as a self-learning tool in association with online courses with the facility for evaluation of user assignments without the intervention of the instructor. This virtual lab contains a hierarchical module level logic design tool equipped with a logic simulator, a set of pre-designed experiments and also the...
In this paper, we propose designing a specific ontology for representing relevant aspects of affective phenomena in e-learning. The ontology is aimed to include the different types of emotions, moods and behaviors that students experience in the e-learning environments, the different types of feedback that teachers can provide to their students and the different effects in students' behavior during...
Assessment is an important part of the learning process. The instructor should be able to evaluate whether a learner has acquired the knowledge and competences provided in the course. Moreover, assessment activities also help a learner to check his level of expertise. Typically, the assessment model and assessment activities of subjects in official programmes are the same for all the learners, since...
Indonesia is a developing country that began to utilize information technology in education. A form of its implementation is the use of e-learning. However, in practice there are still some obstacles, such as learning resources are not evenly distributed, limited access to services provided, qualified educators resources are concentrated in specific areas. This led to the emergence of disparities...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.