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Knowledge of a public housing project is very precious resources for other projects. Due to the public housing projects built by different enterprises, enterprises are not willing to transfer knowledge. To solve this problem, this paper uses the method of game theory to analyze the enterprises' knowledge transfer strategy choice, then analyze the dynamic equilibrium point and evolutionary path. Based...
The paper introduces some pedagogical technologies for training of engineers and state their brief characteristics. We address such approaches as project based training, mind maps, theory of the resolution of invention-related tasks (TRIZ), case studies, master classes and business games. At the end we state some experience in comparing the performance of project based and non-project based organized...
Simulation and serious games (SSG) are often advocated as promising computer-based solutions supporting training and increasing the skills necessary to deal with new, complex and often unexpected situations. For emergency management (EM), there are organizations that already report unique benefits from utilizing SSGs, while others are waiting to find stronger evidence before procurement, or struggling...
Terror actions and catastrophes are frequently described in media. As more and more countries experience terror actions and natural disasters, there has been a greater focus on learning how to handle and to manage them. In Norway on the 22nd of July 2011, Anders Behring Breivik placed a bomb in a car that exploded near the Governmental Offices killing 8 persons. He went on to an island where there...
This work introduces adversarial feature selection, a game between a feature selection agent and its adversary. The adversarial approach is drawn from existing work on adversarial classification. The feature selection algorithm selects a subset of features from the original set based on their utility towards classification accuracy. A cost is incurred based on features selected. The adversary modifies...
Enterprise Resource Planning (ERP) systems have experienced mainstream adoption as a comprehensive solution for business function integration and end-to-end process management. To meet industry demand, many business schools offer academic courses in ERP strategy and technology to train students to be proficient in the use of ERP systems. The extant literature on ERP education highlights the need for...
The study on human contribution to cyber resilience is unexplored terrain in the field of critical infrastructure security. So far cyber resilience has been discussed as an extension of the IT security research. The current discussion is focusing on technical measures and policy preparation to mitigate cyber security risks. In this human-factor based study, the methodology to achieve high resiliency...
Disaster response requires cooperation among many aid agencies, some of which may never have worked together in the past. What enables such agencies to rapidly establish the trust and cooperative behavior necessary for effectively aiding victims of a disaster? Literature presents two main candidates for the enabling mechanism: Probability assessment, and indirect reciprocity. This paper describes...
This article aims at empirically validating the Comparative Transformational Model (CTM) in the realm of healthcare. The model compares two different learning situations, one using Serious Games, the other one using conventional ways of learning. Because the application of freshly learned knowledge is fundamental for any change of behavior (e.g. in business processes) the model can be applied to any...
Digital games are powerful learning tools with significant potential for providing new learning opportunities. Disasters and accidents are a part of life. Usually we get to know about them in the news, but sometimes we have to face them becoming part of our own lives. Trained and organized help and rescue services are prepared and ready, but those professionals need some time before they can start...
The Andalusian Patient Safety Observatory (Spain) has developed a serious game to promote hand hygiene among health care professionals and citizens. We have used this new methodology, based on simulation and interaction, to create a non-risk environment, where users have to decide when and how must perform hand hygiene, with no adverse effect from their actions. Prior to the ludic part, there is a...
Data mining is a technology in data analysis with rising application in sports. Basketball is one of most popular sports. Due to its dynamics, a large number of events happen during a game. Basketball statisticians have task to note as many of these events as possible, in order to provide their analysis. In this paper, we used data from the First B basketball league for men in Serbia, for seasons...
Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized approach for this adaptation. Where agents are increasingly used in serious game implementations as a means to reduce complexity and increase believability, their use for adaptation can lead...
This paper discussed the scientific connotation and role of knowledge division and teamwork through the "Chinese hero Liu Xiang" based on method of literature and theoretical analysis. This paper also proposes the importance of scientific progress affected by knowledge division and teamwork can not be ignored. knowledge division and teamwork will be the new insights of trend in sports training...
Employment relationship is the most basic economic relations. It is particularly important to construct harmonious and stable employment relationship for enterprise development and the social stability. From the angle of game, it formed a kind of game between the enterprise and its employees in the process of enterprise constructing harmonious employment relationship. This paper constructed the game...
The 21st century regards event economy as the latest growth engine of national economy globally. It is very important for a successful event to establish effective volunteer management system. In this paper, we introduce the concept of internal marketing management, which means the volunteers are regarded as its "clients" by the event organizations. And then the service blueprint was used...
Almost all computer games that are currently created use fixed scenarios or simple fixed rules to define the course of the game, which mostly results in very predictable and inflexible behavior of all the elements in the game. Current research done on dynamic adjustability in games already makes it possible for different elements to adjust to the player. However, these approaches are still using centralized...
The ambiance in virtual environments is affected by the loss of multimodal information. For many purposes, the affective qualities of a virtual environment require special attention in the modeling process. In order to construct the right ambiance it can be beneficial to engineer the affective appraisal of the virtual environment. However, a userpsilas assessment of the affective qualities of a (virtual)...
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