The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Robotics is the field currently taking its place as a leading candidate for dramatic changes in everyday life. Advances in the past 10 years in sensing, actuator and power technologies have fuelled an explosion of opportunities in this exciting, and surprisingly affordable domain. Small Unmanned Aircraft Systems (drones) are being rapidly developed for research, public service, and commercial applications,...
Using food in a museum café to engage visitors with its content is a relatively unexplored area for museums. A specially designed snack box could create a suitable context for discussion about natural heritage for school children in museum settings. The prototype Snackbox was designed and produced for children with the aim to teach them about a natural history topic. An evaluation study of the Snackbox...
This Keynote Paper provides overview of recent work in the areas of Augmented Cognition, Inclusive Design and Creative Technology Innovation conducted by SMARTlab and the Inclusive Design Research Centres of Ireland and Canada. Projects underway, including several Marie Curie Post-Doctoral projects in the area of Assistive Technologies for People with Intellectual Disabilities-Autism, have applied...
This project documents the livelihood of the boatbuilders, in Pangkor Island, Perak, Malaysia. The traditional process of building a boat is a heritage practice that could disappear due to the many issues it currently faces. These traditional boatbuilders do not have a specific blueprint for each boat and these boats are of the classification of 65 to 120 tonnes each based on its license by Department...
We have initiated our Asia-Pacific SpatioTemporal Institute (ApSTi) on the campus of National Chengchi University, Taipei, Taiwan, to create an environment for synergies to occur between researchers. This is a Top University Project with initial funding from the President's Office and other sponsorship. It is a platform to facilitate several studies. The institute is a home for innovative geographic...
This paper presents a real case of virtual preservation of an architectural heritage right before its disappearance, in absence of protection. This covers many different areas from technical aspects to history of the building and its importance in a way that the archived information can be useful for various target audiences e.g. historians, architects, and many others. Conservation of national heritage...
The Traditional Malay Houses (TMH) in Malaysia are considered as vernacular architecture, built and designed by the locals with thoughtful considerations and appreciation for nature. There are various beneficial features in technical and environmental contexts of a TMH that should be investigated further and applied in the present-day built environment. Due to its modularity and ingenious construction...
This paper examines if photogrammetry can be performed in virtual environments. For the first approach a 3D scene (an object) is being rendered with a virtual camera in the way photography for photogrammetry is performed in the reality. For the second approach, a real-time 3D rendering engine i.e. an online 3D game has been selected. Screenshots are being collected while changing the camera position...
This paper is an analysis of the recording, reconstruction and presentation of the 3D data of a mediaeval church situated on the lake of Como (Italy), submerged and visible rarely under special condition. The research investigates the use and the potential of modern digital 3D modelling techniques applied at archaeological heritage to increase the divulgence and presentation with interactive products.
Here I present an integrated methodological approach to the identification and characterization of the function of grinding stones used to process plants in order to get staple food at the dawn of modern humans' colonization of Eurasia. The first achievement is to investigate the ancient dietary habits of humans at a crucial stage of human evolution by reconstructing the old gestures made in the past...
This study examines (also develops) several scenarios in a massively multiplayer online game, World of Tanks, in order to observe player's response to the occurred/created stimuli in different situations. A qualitative approach through observation and experience is employed to study the behavior of team players in the real situations, although occurring in a virtual environment. World of Tanks offers...
This study analyzes and compares several gestural schemes using Kinect based interaction on virtual walkthroughs. The text describes the tests performed to measure the suitability of six different combinations of body gestures for moving and turning, and compares the results in terms of usability. The tests were carried out on a real existing virtual museum installation.
In everyday life, in advance to an excavation project, there is an actual prerequisite and a by regulation in many countries, to pinpoint all the underground utilities located in the project's area. In addition, it is so crucial for the clients, the public and private utilities, to have a real representation of the water, electricity, gas, sewerage, etc. underground networks. As the practice shows,...
The aim of the proposed 360-degree virtual reality (VR) documentary explores questions of identity in the multi-ethnic environment of Taiwan, the connection to perception, tradition, and globalization, as well as how these in turn characterize culture in Taiwan as distinct in the region. The VR framework presented here was conceived by Richard Cornelisse for providing an installation of multi-dimensional...
There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first, there have...
Virtual reality exposure therapy (VRET), can help the lives of many people. Its advantages over other treatment methods for psychological disorders and more specifically phobias, like its cost effectiveness and control, make it the method that we should focus on. Claustrophobia is the phobia that we have studied. Creating suitable claustrophobic virtual environments (VEs) for patients to get immersed...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.