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3D interface devices are being announced as rendering virtual world navigation easier. We have prepared a usability testing framework for two such devices, SpaceNavigator and SpacePilot PRO, manufactured by 3Dconnexion. The paper summarizes the underlying concepts of usability testing and links them to the requirements of a virtual world 3D interface context. We detail the metrics to be employed and...
Rapid increase of elder population and the appearance of more diseases needs the creation of new medical devices, as minimal invasive as possible. Nowadays, the endoscopic capsule allows good image and much less stress and pain to the patient than traditional endoscopic catheters. The endoscopy to become as developed as today had many improvements. We present on this paper a brief survey of the historical...
Diabetes mellitus is one of the chronic diseases that leads to great concerns worldwide. This study uses a model of lifestyle change to enhance serious gaming in healthcare. Seven healthcare providers were interviewed in a pre-study, Six patients tested the prototype in a focus group and nine patients co-operated in an evaluation. The theoretical contributions show that it is difficult to design a...
Serious games-based therapies are currently gaining massive interest of both computer science and healthcare communities. This paper focuses on the design and use of personalized therapeutic serious games in a pervasive healthcare assistive environment that integrates smart objects such as wheelchairs. The smart objects have embedded sensors to measure physiological parameters. Tablet PCs are being...
This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles the main experiential learning cycle of emotion recognition: watch and recognize, learn by doing, recognize and mimic, generalize or knowledge transfer to real life. We briefly describe the technology behind the character...
Serious games for health are interactive games with a focus on health care, physical and mental fitness. As it is assumed that social support can also indirectly influence patient's health condition, multiplayer online health games present an innovative approach of improving the player's health condition. In this paper we present the health game prototype “Adventures in Sophoria” developed at the...
This presentation is part of a work that aims to create an interactive learning medical system of ECG events and pathologies diagnose. The system can be seen as an interactive game in wish the user will practice with ECG signal of several pathologies For this purpose an algorithm was developed that detects the events of the ECG in MATLAB. This paper is focus on the discussion of the algorithm, connections...
The objective of this paper is to present a Mixed Reality System for Serious Games (MRSGS) used for the rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized experience; (ii) take into account patients' impairments by offering intuitive and easy to use interaction modalities; (iii) make...
Typically, stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. Markerless motion capture technologies can be used to enable such serious game control. This has the advantage that patients do not need to hold or wear any controls or devices, which may be difficult and restrictive for them. This research introduces a set...
One of the major problems of doctors when dealing with children is to capture and maintain their attention. This is particularly true for oculists that must test children eyes, especially if they are very young. In this paper we present PlayWithEyes, a serious game that aims at testing the children eyes while they are having fun playing with Lea symbols and images taken from popular cartoons, using...
This paper presents a non-invasive Brain Computer Interface (BCI) game that is inspired on the Tetris game. The BCI-Tetris is presented in three different versions. Two versions based on the P300 event related potential (ERP), and one version that combines the P300 ERP with the control of sensorimotor rhythms. The BCI-Tetris is being developed to be tested in pilot experiments with children with attention-deficit...
In this paper Aescolapius is introduced as new HMI system, Human-Machine Interface, which controls the movement of a powered device, using common peripherals: an RGB camera, a microphone or a mobile phone. In order to test the feasibility of the system, Aescolapius has been integrated in a motorized wheelchair. The goal is to allow disabled people to have alternatives in guiding their wheelchairs:...
The need for contact, sharing and socializing is part of human nature, so that the community's role is vital to the survival of the species. With the development of Information and Communication Technologies and their influence on society and everyday life, led the search for new ways to build relationships and create communities among people, creating virtual communities; turn social networks emerge...
This study assesses whether participating in games based learning can improve mathematical skills in students with intellectual disabilities (ID), a functional skill that promotes greater inclusion in society, health and well being. Sixteen key stage 2 to 5 students with ID participated in the study. A matched pairs design was used, with 8 students playing the intervention game teaching manipulation...
A post-stroke rehabilitation based on therapeutic serious game can be a useful approach to increase rehabilitation volume by maintaining patients' motivation and engagement. In particular, a dynamic difficulty adaptation technique of therapeutic tasks allows increasing patients' motivation by adapting the game difficulty to the patients' capabilities. This paper presents a difficulty adaptation technique...
Oil exploration has become a steadily growing business. This is due to the ever increasing demand for oil derivatives in the international market. The extraction of this mineral, however, is not an easy process. It poses many hazards which may threaten the environment and the lives of workers at an oil well. In order to reduce the chances of accidents and failures, a continued training program is...
Research on progressive dementia increased significantly in the past years due to the urgency of the aging population. Patients suffering from such dementia, for instance Alzheimer's disease, lose efficiency in cognitive spheres such as memory, planning skills, initiative and perseverance. Some researchers tried to evaluate the potential of close-to-reality simulations and generic video games for...
The magic trick of the serious game approach lies in the fact that a positive aim can be reached by attracting people in an entertaining task. Yet, the real impact of this technology on our society will happen when it will be utilized to gather the contribution of thousands, maybe millions, of players all around the world to address crucial and unsolved problems. To this aim, we adopt the Web Squared...
Using 3D computer simulations for training surgeons is not new, but neither is the use of e-learning for improving students knowledge acquisition. What we propose is to use 3D computer simulations in such a versatile way that those simulations could act as learning objects designed directly by those who own the experience we want to be transmitted. In order to achieve this goal, it is necessary to...
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