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User feedback is crucial to improve software quality. For example, it can be used to identify missing features and clarify user trends and preferences for future improvement. However, obtaining user feedback is not a 'one-off' process which requires that developers need to gather user feedback in an on-going approach. The problem lies here: the majority of users are generally lack motivation and interest...
Computer games have been exploited in educational procedures, since they help in fostering creativity, in familiarization with technology, and develop problem-solving, logical thinking, communication, and collaborative skills (Sicart 2009). Games is a symptom of our societies and offer learning and strong educational advantages, as they fully motivate and engage students. The term “game” refers to...
Attention Deficit Hyperactivity Disorder (ADHD) is one of the most common psychiatric conditions in childhood. Observation of the behavior of the young person plays a key role in Cognitive-Behavioural (CB) approaches to the treatment of ADHD, but traditional pen and pen-and-paper based methods have a number of disadvantages which inhibit their use in realworld situations. The WHAAM mobile application...
In order to successfully deliver Mobile-Based Assessments in any educational setting, it is of great importance to investigate the factors that influence its adoption from the students. The present study aims to explain and predict the Technology Acceptance Model constructs “Attitudes towards Using” (ATU) and “Intention to Use” (ITU) mobile-based assessment from the perspective of the Self-Determination...
This paper describes the experience in the development of the course “Thermal Energy Technology” for the fourth level of the Chemical Engineering career under the Curriculum Design established by the UTN for the career and with a focus on the development of transferable skills and competencies to the future professional performance of students. Strategies were applied with an emphasis on active student...
Community engagement is a pedagogy that integrates engagement with a community, local or global, with academic content. In engineering and computer science the engagement is often the design, delivery and support of projects for NGO's, human service agencies, educational institutions and governmental agencies. Community engagement has been supported in the literature for enhancing learning and motivation...
Understanding student motivation is an essential aspect of effective course design. Since motivations are related to learning outcomes ranging from critical thinking to creativity to lifelong learning, helping students develop positive motivations toward learning is critical for the engagement and success of tomorrow's STEM graduates. In this workshop, we explore the specific roles that instructors...
Understanding individual classroom culture is essential for constructing effective learning and teaching contexts. Largely underutilized in STEM classrooms to date, discourse analysis can serve as a tool to uncover, understand, and shape unique classroom culture. Used as a reflective tool, discourse analysis can enhance pedagogical understanding of quality and quantity of student participation and...
This special session presents applications of the philosophy of engineering to the understandings of engineering design. The philosophical basis of engineering provides particular insight into framing and interpreting design experiences. This interactive sessions/workshop aims to discuss and analyze engineering design and its place in engineering education. This includes examining perspectives from...
New information and communication technologies (ICTs) are offering unprecedented opportunities and challenges for innovating in a collaborative way at the academic and research realm. With the purpose of taking advantage of these opportunities, a project called "Parallel Virtual Workshop (PVW)" has been set in a Master's Program to pursue academic internationalization, to provide professional...
This work-in-progress paper utilizes a graphic narrative format to depict findings from the first year of a multi-year project on conceptual change in faculty development. Faculty development workshops are often designed to share best practices that participants can implement at their home institutions. However, the influence of these workshops on participants is rarely studied beyond the use of short...
In this paper, we propose a novel way to encourage visitors to share their experiences and interests in exhibition spaces. To acquire information about the experiences of the visitors, we used a robot that inhabits the exhibition space. The robot acquires the visitor experience data and then shares this data with other visitors. We believe that this information (i.e., the experiences of previous visitors)...
At the time when we are debating the Internet as a human right, an access to basic online information is a challenge for blind and visually impaired community. Steps taken for their digital inclusion, such as, the Web Content Accessibility Guidelines (WCAG) are often insufficient. In this paper we present initial requirements gathered during three workshops organized with various stakeholders coming...
It is still an open question how to achieve a proper balance between the cost and value of requirements elicitation. When deciding to assign time and other resources to elicitation, one needs to know what its effectives would be. In the paper we investigate the Structured Elicitation of Non-functional Require-ments(SENoR) method. The method is composed of a sequence of short brainstorming sessions...
With the rapid growth of Web 2.0 and its related technologies, more and more composite services have been created by end-users. In the traditional composite service development workflow, the composite service descriptions have always to be manually written by end-users as soon as the services are either created or modified. As a result, these handcrafted descriptions could be irrelevant or out-of-date...
The objective of the Personalized Web Tasking (PWT) workshop series is to develop a community interested in the overlap between web services (as interoperable and easily composable components) and configurable personalizable applications. On the one hand, the core web-service community focuses primarily on enabling/supporting the processes around building distributed systems using services as the...
When the number of receivers p is large compared to the sample size n, it has been widely observed that standard inference solutions are no longer efficient. In this paper, we address such high-dimensional issues related to the estimation of the noise variance. Several authors have reported that the classical maximum likelihood estimator of the noise variance tends to have a downward bias and this...
The spread of Living Labs across the world has been well documented in [10]. One possible reason for the popularity of Living Labs is the way in which they leverage ICT as a horizontal enabler. Both ICTs and Living Labs are at the centre of innovation in many societies. The continuous technological changes have promoted Living Labs development and countries have supported co-design and take up of...
Today's platforms for long-term environmental monitoring (e.g. buoys or towers) typically host large solar panels and batteries. Ideally, miniaturized platforms could be used instead, so state of the art power management technique that takes into account battery levels and harvested energy to provide uniform sampling rate. However, the fixed pre-defined intervals is not desirable. The state-of-art...
The choice of appropriate actions by university administrators to prevent violence threat on campuses requires an in-depth understanding of the current situation. For an administrator to take an appropriate action to prevent an impending violence, an analysis of the situation is needed. The analysis consists of higher-level reasoning techniques to estimate the consequences for executing actions. This...
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