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Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learning completion rate is low. One of the reasons is the low study desire and motivation. In this work, we...
Today, most people worldwide have mobile electronic devices, which have begun to be used for educational purposes. On the other hand, the adoption of learning management systems in universities has not provided the best results, because students maintain their personal spaces where they learn. The aim of this paper is to conceptualize the mobile Personal Learning Environments (mPLEs) and propose a...
Several learning technologies have been developed over the years in order to help distance learning process. However, those technologies are still not enough to give the proper interaction between their users and the technologies themselves. It is caused by the absence of the technologies ability to give context based on their users conditions. When human interacts with each other, they understand...
Traditional e-learning approaches are not appropriate for in-classroom interactive learning due to lack of the on-line interaction attribute. With the card mode, reader/writer mode and peer-to-peer mode supported in NFC (near field communication) technology, the issues in traditional e-Learning methods can be largely enhanced. In this work, we propose an NFC-based interactive and ubiquitous learning...
Many researchers proved the efficiency of using educational games in the learning field. Thanks to the new wave of mobile technology, these games became even possible to run on mobile devices. On the other hand, various learners found learning the "computer architecture" subject dry and hard using the tradition way in classrooms. This paper presents a new mobile educational game which aims...
Mobile learning is potential and valuable in education. However, most of previous developing strategies of m-learning were analyzed by means of individual knowledge, experience, judgment, and statistic software. Although these methods provide systematic steps for the implementation of m-learning strategies, the correlation between factors cannot be considered thoroughly through the steps, and it is...
Distance education that is supported traditionally through technology has transitioned from e-learning to mobile learning because of the ubiquitous presence of the Internet, as well as rapid advancements in Information and Communication Technology (ICT) and recent improvements in learning technology. With the coming and popularization of mobile devices and ubiquitous computing, the idea of e-learning...
Mobile devices are increasingly being adopted in educational institutions to help students in their learning process. These technologies significantly affect the motivation of and the collaboration among students in their learning activities. These technologies bring numerous benefits to the students, teachers, and school administrators, which have greatly contributed to their increasing popularity...
One of the major challenges in the implementation of e-learning systems is motivating students to use it. E-learning systems are mostly unadapted to mobile platforms because they do not use responsive web design and progressive enhancement based on browser, device or feature detection. This paper presents the evolutionary cycle, current status and potential development of new platforms for e/m-learning...
Approximately more than eight hundred (800) First Year Students at the University of Namibia in 2010 and 2011 were enrolled in Mathematics class against a few teaching staff. As such this resulted in a challenge to individual students' attention, which yielded low passing rate. To improve that, the students in their spare time tried to make use of computer services to revise and practice their Mathematics...
To counter the growing lack of experts in the IT sector, and to give, at the same time, a possibility for lifelong learning, a consortium of north German universities has initiated the project “Computer Engineering Online”. The goal is to develop and to publish an eLearning online study program for computer engineering in winter 2012. Referred to the blended learning strategy, the bigger part of the...
The purposes of this study are to develop a suitable U-PBL System with QR Code Integration and to explore the influence of Ubiquitous-PBL (U-PBL for short) on students' science process skills. After completing the system, this study employed 26 experienced teachers to evaluate this system. According to the assessment result, the system gets high appreciation no matter in the design and operation of...
This paper researches on the network configuration of digital campus, as well as the effect on digital campus construction caused by on-demand learning style. Analyzes the target of digital learning, resources expression and service development. Constructs the model of Campus Digital Learning Hub (CDLH) platform including uniform identity recognition and clustering learning resources which can meet...
Timely operation guidance is currently achieved via web-based e-learning as an emerging tool of computer education. In this paper, we address the issue of timely operation guidance by integrating the advanced mobile learning technologies with the relevant pedagogic theories. Firstly, we discuss the limitations that general mobile learning may suffer from; then, we study the specific requirements both...
This study focuses on teaching students about resource recycling and classification through an instructional website based on WebQuest. The purpose of this study is to demonstrate the impact of different teaching strategies on the learning performance of environmental education through quantitative methods. The participants in this study were separated into three groups: traditional instruction, traditional...
Mobile learning, sometimes referred to as `m-learning' or `handheld learning,' has become a new focus for technical issues as well as pedagogical issues for instructional technology. This paper reviews literature that deals with the definition of mobile learning, distinguishing it from traditional e-learning. It also reviews the affordances and constraints of mobile learning, and addresses how mobile...
Learning is an important aspect of life through which humans stay in tune with their biological and physical environment through which that environment is allowed to take shape around them. The complexity and the occurrence of variation in an environment help generate new experiences and provide the humans the opportunity to learn something new. This paper presents an analysis of the change that is...
This paper describes a personalised, single-supported mobile learning environment for University College Dublin that aims to provide efficient learning content delivery and promote constructivist learning anywhere, anytime to third level students. The system will offer accessibility via desktop computer and mobile devices; interactive tool; personalised interface; reusability of learning objects;...
Existing e-learning courses are designed to guide users acquire information or to help users undertake specific tasks. User is expected to increase proficiency about the context via the stationary computer. However, such design cannot allow multiple users to access the system simultaneously, thus leading inefficiency and lack of expandability. A framework to support M-learning in RFID system is therefore...
The objective of this research was to investigate the possibilities of using mobile applications and mobile devices in university environment. The research integrates several existing technology adoption models and then for the needs of the research conducted and develop a case study experiment. The objective was to raise the communication level and accessibility, as well as the dissemination of knowledge...
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