The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
In the paper are analyzed articles that are indexed on Web of Science with the main topic of the conference “Communication and Information Technologies” (CIT). The articles were chosen the most cited ones. The first step of analysis summarizes statistics of the articles and the second step was oriented to detailed analysis using the software Tovek Tools. The contextual analysis was depicted in the...
Almost all college and university courses have integrated disciplines for the teaching of programming in their curricula. The importance of knowing “how to program” has contributed towards increasing private and public initiatives for the teaching of programming in different countries. Many of such initiatives include changes in the curriculum of primary and high schools, replacing disciplines by...
The Computational Thinking (CT) conceptual framework is entering its second decade of research yet still lacks a cohesive definition by which the field can coalesce. The lack of clear definition makes assessment tool challenging to formulate, pedagogical efforts difficult to compare, and research difficult to synthesize. This paper looks to operationalize differing definitions of CT enhancing the...
Creating school timetables is problematic in many schools due to the complexity of models that need to be solved. If schools do not have enough resources (rooms, teachers), they are forced to work double or several shifts. This paper deals with shift types and ways to write them in formats used by computers to generate timetables automatically. Even though many schools work in shifts, the constraint...
Simulation represents the major research method in all knowledge domains and a scientifically valid method of estimating the characteristics of complex systems used for decision making in different areas of engineering. The existing and projected systems can be explored effectively using mathematical models (analytical and simulation) implemented on high-performance computers, which act in this case...
We are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make...
Ubiquitous Learning Environments (ULEs) - or Technology Rich Classrooms - are created to combine real and virtual learning environments in order to produce richer study artifacts to support both instructors and students in the teaching/learning process. However, they produce a huge volume of Learning Objects (LOs), often unstructured, which makes retrieving and presenting them a challenge, especially...
Community of Inquiry (CoI) model is a framework with socio-constructivist roots, which describes an online learning community on three interdependent components: cognitive presence, social presence and teaching presence. Content analysis is widely used to examine transcripts of computer mediated conversations between students in a community of inquiry. However, there are no dedicated support tools...
Structural changes of the informational society based on knowledge underline the necessity of changes in the educational system too, according to the social, economic needs, etc. ICT offers teachers a variety of tools to adapt the educational process to the needs of each student in the transition from teacher-centred instruction to the creation of pupil-centred interactive educational means. The teacher...
The character traits usually start at early ages of children and so it is good to know how this should be dealt with in order to remove deviations from the moral ontological trace of each individual, directing him on the right path of truth and in the direction of acquiring a harmonious personality, in full consonance with the educational ideal required by the society. The paper presents the techniques...
The fact that every individual have their personality is a truism. It means that every one of us has an own manner of being and of manifesting in the relationships with others, by reference to ourselves, by reference to society. We use to say that each person has their style. In daily language, the personal style problem is too much associated only to the clothing style. In education, the personal...
This paper presents an experimentation environment to perform automated experiments defined by the users on existing online laboratories. This environment is composed by Blockly, to define the experiments, and Google Charts, to analyze the outputs. The benefits that this tool offers to students, designers and teachers are explained through the paper. It can be used with any existing lab or simulation...
This research aimed to apply statistical methods able to survey individuals group into subgroups with similar features on their skills with technology. The sample included the participation of teachers who responded to the online survey of semi-structured survey on the experiences of use and level of knowledge of technological tools to support education. The data collected were organized into tables...
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on teaching–learning methods, types of teaching software, the...
Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing. Applying serious games in teaching, students facilitate the learning process,...
Growing attention is being paid to the use of game-based learning in education, due to the rapid progress of information technology Internet. Students need to cultivate not only their own abilities, but also the ability of collaboration after graduation. However, collaboration must be directed by appropriate guidance in order to demonstrate the expected results, the rules of the game guide can be...
Studies have shown that the use of multimedia educational materials as a supplement to learning activities helps enhance learning effectiveness through sensory stimulation. In this study, a digital platform based on augmented reality (AR) technology is developed to allow foreign students to learn and understand Chinese characters and idioms which can be difficult for non-native learners. Idioms, in...
Significant benefits, like an IT cost savings, security, customability, knowledge sharing, can be achieved through the introduction and use of Free/Libre and Open Source Software (FLOSS) in high schools. By using FLOSS, level of students' innovation, computer literacy, knowledge and creativity could be increased. That benefit could be important for developing countries as a chance for strengthen local...
The article provides results of a research study on safety of children on the Internet, and on use of the information-telecommunication technology (ICT) from the aspect of safety. The study was conducted on the elementary school children using paper or web-based questionnaires. It involved 1,232 students from grades one through eight of elementary school (approximately 400 students per survey), ages...
This study presents a two-course sequence of graduate instructional design courses that were developed and implemented using a flipped classroom model for both online and face-to-face contexts. This model is an instructional strategy that reverses what is traditionally done at home and what is done at school, such as watching video lectures at home and working authentic problems in class. The presentation...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.