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In the paper are analyzed articles that are indexed on Web of Science with the main topic of the conference “Communication and Information Technologies” (CIT). The articles were chosen the most cited ones. The first step of analysis summarizes statistics of the articles and the second step was oriented to detailed analysis using the software Tovek Tools. The contextual analysis was depicted in the...
Almost all college and university courses have integrated disciplines for the teaching of programming in their curricula. The importance of knowing “how to program” has contributed towards increasing private and public initiatives for the teaching of programming in different countries. Many of such initiatives include changes in the curriculum of primary and high schools, replacing disciplines by...
Storyline visualization, as a process of illustrating data that has a course of events via a visual medium, has been used in the area of film making for a very long time. Not so long ago, it has moved from the paper version to the digital word allowing for a wider usage. In this paper we propose its usage as a teaching tool in the area of literature reading for the Croatian class (primary language)...
Discover how the University of Florida's team prepared for the most difficult collegiate-level robotic competition. The Web extra at https://youtu.be/ODmYL8SQcN8 showcases the development of the NaviGator Autonomous Maritime System for participation in the 2016 Maritime RobotX Challenge in Hawaii.
We report on an approach and associated tool-support for automatically evaluating and grading exercises in Software Engineering courses, by connecting various third-party tools to the online learning platform Moodle. In the case study presented here, the tool was used in several instances of a lecture course to automatically measure the test coverage criteria wrt. the test cases defined by the students...
Learning Analytics is the measurement, analysis, and reporting of data about learners and their contexts, for the purposes of understanding and optimizing learning and the environments in which it occurs. Civitas Learning has created a suite of learning analytics tools and employed early versions of this software at Valencia College in Orlando, Florida. We explore the use of this tool in three instructors'...
A study of educational approaches to higher education computing curricula using publicly available data from a representative sample of 27 public colleges in the State University of New York (SUNY) system is performed. Data and text analysis techniques were applied to a corpus built from course descriptions and listed prerequisites across school, department, school type (2- or 4- year or graduate)...
Smart boards enable students to learn and explore new concepts using technology to create a more dynamic learning experience. Students become more excited about learning when the smart boards are incorporated into the lesson. Many educators encourage the use of smart boards in teaching and learning. This paper presents a conceptual framework for the use of smart boards among students and teachers...
The computer support of teaching and learning processes is still a large challenge for ICT. Namely, the actual level of human-computer interaction does not enable teachers or students to support the educational processes and automate them in a way that is natural for humans (e.g. solutions in natural language are missing). If they should be computerized, the crucial problem is that these processes,...
This paper presents lessons learned from nearly 25 years long experiences with different forms of E-education. All experiences are definitely positive but during conducted research many pitfalls and traps were recognized and observed. Widely used multimedia materials do not motivate weak students to learn. Instead of learning they do prefer to watch materials in a passive way. Mobile learning in which...
Many computing students do not receive adequate training in software quality management. Some students do not have the opportunity to practice software process improvement activities even if they do see the topics covered in their course lectures and textbooks. Serious games are gaining popularity as a means of instruction in higher education. Some excellent prescriptive software process simulation...
The learning of reading is one of the challenges of school and one of its most important activities, because reading is the basis for other school activities and a fundamental element for the exercise of citizenship. The applied behavior analysis have been useful for the development of reading and writing instruction programs by means of two paradigms: the stimulus equivalence that seeks to identify...
This paper explores the proposition that teaching programming for application development differs from established methods in computer science, engineering, and MIS, and requires a re-framing of pedagogical models. In addition to programming fundamentals, algorithms, and data structures, application development also requires understanding the foundations of human-computer interaction and the nature...
The author has organized the project activities of computer modeling in teaching physics for IT students at the Novosibirsk State Technical University. The students' teams develop soft-ware products that are virtual counterparts of experimental setups. The developed programs can be used as interactive virtual labs that enhance the physics laboratory practicum. Participation in the project activities...
Educational Universities are gradually enhancing the traditional delivery mode towards blended learning, virtual classrooms and distance learning with the help of technology to reach the various demands of programs needed by people around the world. Learners are looking for specific programs of their interest, regardless of the location. Modern learning trends depend more on the technology and electronic...
Practical courses in software engineering domain is a crucial task where students start to make their first steps in programming domain. For several purposes, Practical courses are managed by the teachers using appropriate collaborative approaches. These latter seems to be very difficult to be applied using traditional software engineering tools. Practical works are deployed mainly in an Integrated...
For more than 30 years, research and applied work has been reported on the huge potential of games for learning. This paper presents Bridging Design Prototypes (BDPs) as an approach that could address the remaining challenge of the successful uptake of games in formal learning environments. BDPs are functional prototypes that bring teachers and learners into a development process early: teachers adapt,...
How diverse are the ways that programming is done? While a variety of accounts exist, each appears in isolation, neither framed in terms of a distinct practice, nor as one of many such practices. In this work we explore accounts spanning software engineering, bricolage/tinkering, sketching, live coding, code-bending, and hacking. These practices of programming are analyzed in relation to ongoing research,...
We describe the design and a trial run of an integrated course of instruction in reading, writing, and computer programming, in order to assess potential synergies of learning them together. Twelve pre-teen students diagnosed with dyslexia each took a sequence of lessons of approximately 90 minutes each over a 3-month period. In addition to computer learning activities in handwriting, word reading,...
English, though not being the native language, is the language of instruction across the schooling years in Mauritius. Indeed, English literacy is introduced to young students at the pre-primary level as it is a pre-requisite for all other subjects, except French language in Standard One of primary level. In consequence, it is imperative that students acquire English literacy skills at pre-primary...
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