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Studies have shown that the use of multimedia educational materials as a supplement to learning activities helps enhance learning effectiveness through sensory stimulation. In this study, a digital platform based on augmented reality (AR) technology is developed to allow foreign students to learn and understand Chinese characters and idioms which can be difficult for non-native learners. Idioms, in...
The purpose of this study was aimed to fabricate the computer instruction package on the silkscreen print design and to evaluate the efficiency of the package on the silkscreen print design, learning effectiveness, and learners' satisfaction towards the package. The research instrument used includes 1) the Computer Instruction Package on The Silkscreen Print Design, 2) an achievement test, 3) the...
In recent years, mobile technology has rapidly developed and become prevalent. Mobile learning, through the educational use of mobile devices, allow people to access learning materials from anywhere and at any time. This study endeavored to develop a mobile learning environment by visualizing the historical events on map, which to enhance students' learning experiences on "World civilization...
Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out of school globally. Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. Understanding the complexity of this problem, we put together a...
Computer Assisted Language Learning (CALL) uses computers in the language learning process. The design and development of CALL resources is difficult and sometimes the potential of HCI in the process is overlooked. This paper provides an overview of how the CALLIPSO (CALL for Irish for Parents Students and Others) system uses animated visualisation to demonstrate words are pronounced in Irish. Irish...
Different studies show the benefits of using virtual worlds for educational purposes, where you can develop a wide variety of innovative teaching and learning activities. During the last six years we have been developing educational applications using virtual worlds and mixed reality. In this paper we summarize our experiences from the point of view of the design of the educational materials that...
Advanced and abstract concepts of engineering and sciences are difficult to teach using traditional media such as whiteboards and still slides. In the computer networking classroom, teachers have the challenging task of communicating abstract ideas and concepts such as the Open Systems Interconnect Model (OSI Model), Message Encapsulation, Protocol Stacks and many others. Modern teaching methods such...
Introduction to Computing is a public course for the first-year non-major undergraduate students, aiming at training students for the abilities in computer science and technology with computational thinking. However, as new computer technologies emerge continuously and rapidly, it is required for this course to accommodate more and more knowledge. Therefore the teaching contents are growing enormously,...
The models used in organic chemistry are usually rigid; it is difficult for students to rapidly transfer between the macroscopic, submicroscopic, and symbolic levels of thought. As a result, students' perceptions of these models are sometimes incorrect. In organic synthesis students should comprehend information about reactions and, simultaneously, visualize the inverse of these reactions. Without...
Although Malaysia has a wide variety of folktales, children's knowledge about local folktales are less compared to foreign folktales. Until this moment, not much Malay folktales animation courseware was developed and published in the market, as well as the application for tablet. This paper discusses a preliminary study conducted for the research on developing an animation courseware for Malay folktales...
Computer Graphics is an important course for graduate students in computer major. Aiming at the present teaching situation of computer graphics course, combined with an the course characteristics, some educational reform measures, such as adjusting of teaching content, employing more examples in teaching, strengthening the combination of knowledge and practical ability, was proposed. The teaching...
The paper introduced a kind of multimedia teaching methods in the animation production. The Animation industry is an important industry in China, more and more people join in to work. Although there are many computing clusters to provide technology services in China, but best technology can't create excellent animation production. On the other hand, many art college students are pressed for technology...
We conducted two experiments to examine the effects that prior knowledge and different types of animation have on student understanding. Students were identified as either low or high prior knowledge from a series of questions asked in a prior knowledge survey conducted on computer science undergraduate students. The subject domain chosen for this study is a topic taught to undergraduates in the field...
High quality e-learning resources are expensive to produce. The “learning object” is an emerged instructional technology to promote the reusability of high quality learning resources. This paper presents an exploratory study of the learning objects designed to support computer science teaching and learning. The aim of the exploratory study is to get insight into the characteristics of computer science...
As a multinational and multicultural country with diverse population, Malaysia comprises of 3 races such as Malays, Indians and Chinese. There are 2 other languages that need to be learned by Malaysian that is Mandarin and Tamil. Mandarin was chosen in this study because Chinese is the second largest ethnic group in Malaysia and most of the Asian countries. Learning Mandarin is becoming essential...
Redevelopment of engineering course from traditional to blended model is a challenging prospect. Some general guidelines are given at first, then Electric Circuit Theory (ECT) case study is discussed. Over the last six years the ECT course, at the Silesian University of Technology (SUT), has been gradually converted into blended e-course, for both the Learning Content and Assessment Program. Some...
With the development of science and technology, computer information technology has been widely applied in education and scientific research. In the process of teaching, properly using computer technology can effectively improve the teaching quality. This paper discusses some problems which Computer information technology was applied in mathematics classroom teaching and mathematics research-oriented...
Currently, kindergartens in Malaysia use books, photographs and model of real objects to teach children in the classroom. The use of computer software to assist in the teaching and learning process is very rare. Thus, this research was carried out to introduce an educational multimedia application to kindergarten children. The contents focused on objects in the public spaces, and created in the form...
We explain the implementation of series of prototypes to assist the teaching of handwriting skills for children with dyspraxia, using a computer animation technique called Rotoscopy. We discuss usability testing issues which include parameters and scales used to evaluate the prototype systems.
As a popular way of entertainment, game has played an important role in our daily life, and more and more people have dreams to design some kinds of games by themselves. Thanks to the emergence of game engine, people's dreams come into reality. With the help of game engine, designing a game becomes easier, and the development time is also reduced considerably. This paper introduces an education-oriented...
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