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This demonstration reports applying research in learning dispositions, orientations, agency, identity and collaborative learning to develop a suite of online software tools and resources. These tools have been specifically designed to assist educators to help students take advantage of the affordances of blended learning environments as well recognize, plan and manage the ongoing learning opportunities...
Distance learning is an area in progress that continues to evolve with further research. Nowadays, MOOCs (Massive Open Online Courses) correspond to the most developed method of learning. It is a new phenomenon in e-learning which gives learners from around the world free, web-based, open access to content produced by a MOOC team. The phenomenon of MOOCs has increased remarkably by adopting collaborative...
This paper builds upon theoretical studies in the field of social constructivism. Lev Vygotsky is considered one of the greatest representatives of this research line, with his theory of the Zone of Proximal Development (ZPD). Our work aims at integrating this concept in the practice of a computer-assisted learning system. For each learner, the system stores a model summarizing the current Student...
The adoption of E-Learning activities by higher education institutions, is considered an important contribution for new learning opportunities, both in terms of initial, as well as lifelong training. In the field of clinical education and training, educators and clinicians are gradually recognizing the potential of ICT for learning purposes, practice and assessment of knowledge. In medicine and nursing,...
PILARES (Smart Learning Analytics Platform to enhance Performance in Secondary Education ) is a research project aimed at developing a learning analytics platform for Spanish secondary schools' blended learning focused primarily at micro level (students, teachers, tutors and families). In this paper we contextualize the goal of the PILARES project in the wider panorama of learning analytics with references...
Because collaboration plays a key role in today's society, it is beneficial to prepare people at a young age for collaborative work. However, there is no academic or professional consensus on the most effective approach. To remedy this shortcoming, our research will expand on one promising method: the incorporation of collaborative scaffolding into collaborative educational video games. Although there...
It is a challenge to effectively organize web learning resources and to discovering such resources for facilitating automatic collaboration and problem solving in a web based learning context. We describe how to construct an intelligent learning network based on the semantic data model Learning Semantic Link Network (L-SLN) and propose a methodology to support emerging semantic learning in a semantic...
This paper proposes a framework for the collaborative consumption and creation of knowledge where its quality is measured as well as the authors' reputation. A specific implementation for smartphones for the collaborative creation of quality questions and answers is presented.
The term personalized learning has proliferated over recent years especially with the advancement of several educational technologies, conceptual frameworks and mobile and wireless internet technologies. The aim of this paper is to identify an acceptable personalized learning paradigm for educators. A detailed literature review on various aspects of personalized learning is also presented. Eleven...
Information and communication technologies have been widely adopted in most of educational institutions to support e-Learning through different learning methodologies such as computer supported collaborative learning, which has become one of the most influencing learning paradigms. In this context, e-Learning stakeholders, are increasingly demanding new requirements, among them, information security...
Decision-making processes are more and more important today, and are pervading our information systems. In this paper, we present an analysis of how and where this type of processes may be found inside virtual learning environments, and how we have created the respective tools to implement them. The reference point is a virtual community platform that we have created and developed along the years,...
Currently, numerous researches made several treatments on the traces recorded from distance learning environments. These researches collect traces from different sources to solve several problems: (i) support learners, (ii) engineering/reengineering of learning devices and (iii) adaptation/personalization of learning environments. The traces describe the learners' actions where they interacting with...
In this paper, we propose an approach based on the patterns designed to assessment of collaborative activities in e-learning. In fact, we used the design patterns in several levels of our approach in order to reach a solution that will define, model and execute of assessment scenarios. Then, through the experience accumulated in the modeling and execution levels of assessment processes, we can enrich...
This document introduces the GHIA research group, summarizes its main research areas regarding e-Learning systems and spot out some of its future work, exposing all this information within the context of the eMadrid network.
Trustworthiness and technological security solutions are closely related to online collaborative learning as they can be combined with the aim of reaching information security requirements for e-Learning participants and designers. In this paper, we justify the need of trustworthiness models as a functional requirement devoted to improve information security. To this end, we propose a methodological...
Over the last decade, information security has been considered a key issue in e-Learning design. Although security requirements can be met with advanced technological approaches and these solutions offer feasible methods in many e-Learning scenarios, on-line assessment activities usually show specific issues that cannot be solved with technology alone. In addition, security vulnerabilities in on-line...
E-collaboration environment through social media technologies is a promising pedagogical approach for teaching, learning and research. It will support student-to-student, student-to-lecturer, and student-to-content interaction and collaboration in a higher educational institution. Despite these benefits, many educators are still reluctant to start experimenting or using it. Drawing on current developments...
The success of traditional learning is based on the individual use of learning tools, depending on the learners' personality. But modern eLearning is disregarding this major fact. By using learning analytics, this paper examines the correlation between personality traits of the user and preferred learning tools in an eLearning scenario. The investigation is based on a field study with 992 participants...
A continuous trend of the past decade has shifted educational responsibility to individuals, while elaborate Internet technologies have fostered easy and open ways to content and communication in a location- and time-independent manner. Personal Learning Networks (PLNs) have emerged as a new paradigm within the context of network-centric learning. While interacting with others interested in the same...
The adoption of project based pedagogy in the traditional learning has always serves to enhance the knowledge of learners and develop their disciplinary and cross-curricular skills. In e-learning field, the use of this pedagogy presents even several challenges to the accomplishment of educational goals, in terms of design, planning, implementation and evaluation of learning. This work provides, at...
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