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Aimed at abnormal score from evaluation experts, real data from Shanghai double-blind sampling system of graduate dissertation and thesis between 2013 and 2014 have been in depth analysis and mining. Some basic judgment rules of abnormal score are summed up, and monitoring model for abnormal score is proposed. By the least squares method and the multiple regression models, the equation of monitoring...
This paper presents the game refinement theory and its applications to serious games. A measure of game refinement is derived from the theory based on the game outcome uncertainty. The previous study with a focus on fun games such as boardgames and sports indicates that the game with a zone value (0.07–0.08) of game refinement measure has a good balance between chance and skill, in which people may...
Building on existing works that hold ‘learner engagement’ central to learning, this paper seeks to decode the constituents of student engagement in MOOC learning. Specifically we model the impact of preference for learning styles and the different motivations to learn on learner engagement in MOOCs. We propose that an inclination to learn new things, lifelong learning attributes and paying for a course...
Visual representation of information is ubiquitous, from traditional management reports via dynamic management cockpits to modern 3D and 4D visualizations of 'big data'. Little is known about how the perception in terms of efficiency of such a visual representation can be predicted ex-ante. The visualization/task complexity nexus is widely accepted to be a solid foundation of such a predictive model,...
From being video repositories of courseware to dynamic adaptive e-learning models, the Massive Online Open Courseware (MOOC) ecosystem has matured significantly leading to a wider taxonomy of MOOCs. The most recent taxonomy of MOOCs captures eight broad classifications of MOOCs. Learners have different motivational drivers to choose and consume the different categories of MOOCs. There have been in-depth...
A new variable separation in the (G′/G)-expansion algorithm is introduced to obtain the solutions for a nonlinear Broer-Kaup system with variable coefficient. Control based on the variable coefficient is studied for the system. Different variable coefficient functions greatly influence the traveling way, velocity and amplitude of the solutions. Visualized effects are plotted.
Distance education is widely supported by Media technology, such as mail, telephone, TV programs, radio, email, and online forums. Growing up with media technology, distance education has a developing track of correspondence learning by radio, T V, online forums, and finally, arrives at personalized learning. Personalized learning relies on diverse media techniques. This paper introduces Cross-Media...
This article outlined the ideas of fuzzy comprehensive evaluation, and then researched the innovative ability of undergraduate, by designing innovation ability evaluation index system and evaluation criteria, constructing fuzzy comprehensive evaluation model, and used an empirical analysis to evaluate of student innovation ability; finally put forward ideas for the evaluation of the results.
The purpose of this paper is to explore the role of business-, network and entrepreneur - specific factor in driving rapid internationalization of the born global firms. Drawing upon a sample of 74 born global firms in the Yangtze Delta, results of a LISRELL analysis reveal that business-, network and entrepreneur - specific factor have a positive influence on the rapid internationalization of the...
The health care industry in a society plays a significant role for the welfare of people and the advance of medical engineering/bio-technology alike. However, increasing investment in acquiring the sophisticated instruments and world-patented drug prescription quells people's hope to afford the health care service, unless insurance policy allows the access. Concurred with Christensen's framework of...
The modern business games originated from war games exhibit salient advantages for participants to learn and accumulate their experience in a simulated world The usage of business games in teaching, training and research has obtained unprecedented growth. However, the effectiveness of business games has a significant impact on the development of business games. Based on the related works, this paper...
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