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Incorporating VHDL programming and implementation using programmable logic devices (PLD) in fundamental digital design course for Electronics Engineering at undergraduate level has become increasingly essential. However it is experienced that integration of VHDL with fundamentals of digital design in one course students give lesser time and importance for VHDL programming. Hence learning objective...
Laboratory work is an integral part of science and engineering education. Traditionally hardware experiments dominate the electronics engineering laboratory work. Course on Mobile communications has problems due to limited scope of available hardware especially for students' conceptual learning. As a result, the lab work in the Mobile Communications course is carried out using simulation software...
There has been a tremendous change in the processing, networking and communication since last five decades, giving rise to a new research era which includes Internet of things (IoT) that helps to connect different devices, sensors and people. The research thinking in IoT is bringing a change in the life style of the society. As many of the developing countries are involved in construction of smart...
In the last few years, there have been many studies, developments and projects on mobile learning applications conducted to address the needs of informal learning in museum, cultural institutions or art galleries for students as visitors. However, recent studies have revealed that the visitors are quite hesitant to use the available applications. In this paper, we present an evaluation of the MOBIlearn2...
Concepts of 3-dimensional (3D) Geometry are challenging to grasp for school students. The skill of manipulating 3D objects and interpreting their structure and properties are difficult. Traditionally to teach topics that have three dimensions, 3D artifacts have been used. However the opportunity of the learner to interact during the construction and manipulation of 3D objects is desirable. In this...
The Microsoft Kinect which is a motion sensing input device presents a very straightforward and affordable approach to facilitate real-time user interaction. Although a lot of research has been conducted on the application of Kinect to gaming and virtual reality environments, its relevance to real-world scenarios has not been explored much. The features provided by the driver platforms such as OpenNI...
We present our approach and experiences in teaching computational thinking, problem solving, team-work and project management skills to several elementary level children using Lego Mindstorms EV3 robotics education kit. We taught students how to design, construct and program robots using components such as motors, sensors, wheels, axles, beams, connectors and gears. Students also gained knowledge...
The primary aim of programming assignments is to provide learners with hands-on experience in creating correct, elegant and efficient solutions to realistic problems. Even for a course whose objective is not to teach a particular language, instructors often specify the language in which learners should code. Instructor-supplied feedback on such assignments may include individualized feedback and model...
Empirical studies have shown that teaching and learning Design Patterns is a challenging task.This paper evaluates suitability of Process Oriented Guided Inquiry Learning (POGIL) as an effective method to teach and learn Design Patterns. We measured the impact of POGIL on overall performance of students. The results indicate that students who were taught Design Patterns using POGIL performed better...
Programming assignment specifications are typically communicated to learners as text in a natural language. These specifications may be ambiguous, and the problem can be compounded in a linguistically diverse country when learners or instructors lack fluency in the language of communication. In this paper, we propose an alternate way for instructors to specify intent that is suitable for certain types...
Enriching design and creative thinking skills is unaccountably vital in these times of rapid changes and highly competitive pressure for elevated innovation. Thus training engineering undergraduates in design thinking form a substantial role in their making. Divergent and Convergent thinking skills are one of the most predominant design thinking skills which are needed to tailor novel and innovative...
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