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Recently the quick development of virtual technology has made technology-aided learning more versified and education revolution more advanced. With visual and audio stimulation, technology-aided teaching can make student pay more attention than traditional way. Currently the way of learning idioms in elementary school is of more traditional way, which, without multiple interactions with students,...
This study examines (also develops) several scenarios in a massively multiplayer online game, World of Tanks, in order to observe player's response to the occurred/created stimuli in different situations. A qualitative approach through observation and experience is employed to study the behavior of team players in the real situations, although occurring in a virtual environment. World of Tanks offers...
Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game. However, there is lack of empirical evidence on game aesthetics for player's perceived learning. By means of expert review, this article...
This paper aims to investigate the multimedia applications enhancing active self-learning in term of (1) the suitability of multimedia applications in relative with learning content and (2) the suitability of interactivity design, nature of subject content and learner experience. The multimedia technology design required to associate with a variety of factors: content design, interactivity, visual...
Learning is human activities as the necessities of life that will add insight, knowledge, change behavior, and leads man to maturation. Therefore, humans known as homo educandum or educated man. The learning process requires media as a tool to understand the science that is being studied, for example in Natural Science subject, especially in the world of plants that teaches human to interact directly...
Multimedia is the presentation of information using text, sound and graphics. There are many educational projects designed for disable children to aid them for improving their skills or learn new materials. The use of multimedia elements and the capability of interaction have played a major role in attracting those children. In this paper, we will discuss some of the recent multimedia educational...
Nowadays the use of educational game is very common. This paper discusses the development of 3D educational game to maximize the use of children's memory. The methods used are developing 3D educational game that contains two subjects that need to be memorized by children. The 3D educational game built based on the result of observation and interview with kindergarten teacher. The 3D educational game...
In this study, the effect of pure synchronous and asynchronous transmission delay was examined in an interactive videotelephony setting. It was found that the conversational quality rated by participants of the study was clearly dependant on the tested conditions. This outcome can to some extend be ascribed to the used task which facilitated the usage of the visual channel for social interaction....
In this paper we present a serious game design for HTML5 multi cross-platform environment. Previously existing application were restricted to their specific platforms and users could not enjoy them elsewhere (Smart phones, pc, Smart TV). In this paper we take advantage of the HTML5 multi cross-platform and make use of Smart TV technology in order to bring a new type of content to the big screen where...
The increasing use of computers daily at school has lead to numerous investigations studying how multimedia educational games are being viewed and used by teachers and students. This work is part of the project Manual Digital II (MD II). The project is financed by Quadro de Referência Estratégico Nacional (QREN), with contract number 2010/013 657, developed under Sistema de Incentivos à Investigação...
Pendidikan Sivik dan Kewarganegaraan or Civic Education and Citizenship is a compulsory subject for primary school students who are in Standard 4, Standard 5 and Standard 6. The advancement of technology has changed educational delivery methods. The use of game-based in learning environment has received increased attention from educators since games have assumed an important place in the lives of...
The 4th international workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11) was held in conjunction with the 19th IEEE International Requirements Engineering Conference (RE'11). It comprised six peer-reviewed technical papers and four interactive sessions. This workshop summary outlines the goals and structure of the MERE series of workshops and provides a synopsis of the 2011 event.
Multimedia courseware is already a well known tool for teaching and assisting students in learning. An effective courseware is actually a product of excellent pre-development processes. Hence, understanding the required design and learning theories are crucial before developing the courseware. This paper presents the theories of multimedia courseware design which are layout design, usage of media...
In this paper we describe how content-based analysis techniques can be used to provide much greater functionality to the users of an interactive TV (iTV) device. We describe several content-based multimedia analysis techniques and how some of these can be exploited in the iTV domain, resulting in the provision of a set of powerful functions for iTV users. To validate our ideas, we introduce an iTV...
Computer game players have already set the agenda for future visual effects and techniques: One group seeks to enjoy movie-quality photorealistic games, while another seeks maximum freedom of interaction in an open, self-evolving, persistent virtual world.
This article approaches, in a sensitive way, cartography and video games to show that spatial perception and visualization are subjective and are reinforced by some media. By materializing the mental map described by Patricia Marks Greenfield, our proposal allows the learner to outline his path and thus his three-dimensional map. Thus, this map helps the learner in the understanding of archaeological...
New and innovative opportunities for teaching and learning are offered by MUVEs [multi user virtual environments]. Built on gaming technologies MUVEs are primarily a synchronous 3D social platform operating without goals and objectives wherein all content is user created and owned. They are increasingly being used by educators all around the globe as a new and more advanced platform for 3/4D data...
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and...
This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from this evaluation, which highlighted some shortcomings from the pedagogical and access point of view, a new game has been developed, using a new architecture, with a new teaching methodology and accessibility features.
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