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Children with Dyslexia are having language learning disorder and makes them difficult mastering the skill to read, spell and write. Although their cognitive capability is adequate, they faced difficulty in learning to read via conventional instruction approach. This paper presents a mobile application known as 'Dyslexia Baca' specifically developed to help dyslexic children to recognize and distinguish...
LOCALE (Location-Oriented Collaborative Authentic Learning Environment) is a blended pedagogical framework for empowering exploratory learning in fieldtrip activities, while Eagle Eye is an integrated mobile educational system to implement the LOCALE approach.
To counter the growing lack of experts in the IT sector, and to give, at the same time, a possibility for lifelong learning, a consortium of north German universities has initiated the project “Computer Engineering Online”. The goal is to develop and to publish an eLearning online study program for computer engineering in winter 2012. Referred to the blended learning strategy, the bigger part of the...
This paper sets out to provide a preliminary guidance on developing mobile language learning applications, with consideration for using multimedia. A set of initial findings are presented from a small-scale pilot learner study, along with other considerations from findings in the literature. These preliminary guidelines could be further developed in later iterations to provide an overall framework...
Learners can listen to music and read the synchronous lyrics using this mobile music playing application. The proposed system will make questions that correspond to lyrics for EFL (English as Foreign Language) learners studying. This approach focuses on retrieving verb-noun collocations and making appropriate questions automatically. BNC (British National Corpus) has been chosen to calculate mutual...
This paper makes an evaluation of the teaching models incorporating Multimedia Distribution System (MDS) into foreign language teaching in Japan. Our MDS consists of three types; shared courseware, browser-based podcasting, and mobile-based podcasting. These systems are utilized for listening and shadowing activities in the class. The results of students' questionnaire research revealed that the students...
Much like immigrants who leave the cultural comfort of their home societies and move to places with very different cultures and social practices, those who teach online leave the familiarity of the face-to-face classroom for the uncharted terrain of the online environment, whose constraints and affordances often lead to very different practices. The trans-classroom teacher who moves between the two...
In this paper we analyze the lifecycle of content shared via the BitTorrent network by focusing on torrents retrieved by mobile phone clients using the MobTorrent application. MobTorrent is a full-feature BitTorrent client for feature phones. It has a profiling mechanism which was used to collect anonymous usage statistics over the last two years. Based on these statistics, we analyze how mobile BitTorrent...
Applications blending games with mobile content sharing have recently attracted much interest. In this paper, we examine users' motivations for creating content in the context of Indagator, a mobile content sharing game. Studying motivations is important because a deeper understanding will help designers create compelling and impactful applications for users. We conducted an experiment where 28 participants...
This paper describes the results of piloting an online - mobile phone environment -ViCaDiS - Virtual Campus for Digital Students, as a co-operation between 6 universities from European Union to develop a common online learning environment enhanced with Web 2.0 tools for supporting the online international co-operation at academic level. Digital students are young adults who have grown up with digital...
With the prevalence of mobile devices that are equipped with wireless Internet capabilities and Global Positioning System (GPS) functionality, the creation and access of user-generated content are extended to users on the go. Such content are tied to real world objects, in the form of geospatial annotations, and it is only natural that these annotations are visualized using a map-based approach. However,...
The PAVEs Program (Profesores Asociados Vinculados a Empresa - Adjunct Enterprise Professors) of the University of Valladolid allows enterprises to offer a set of optional subjects dealing with the technological knowledge necessary for their operation. These subjects are not only very attractive for the students, as they are given the chance to get an insight of the world that will host them as employees...
Learning ecological science content and inquiry strategies should increasingly use the new tools from science - sensors for data capture, information visualization for data-analysis, low-cost mobile computers and mobiles for field-based science. The LET's GO! project seeks to develop, implement, research, and sustainably scale a new paradigm for fostering high school student learning in teams for...
We introduce MobiTOP (mobile tagging of objects and people), a map-based application which allows users to contribute and share geo-referenced multimedia annotations via mobile devices. An important feature of MobiTOP is that annotations are hierarchical, allowing annotations to be annotated to an arbitrary depth. MobiTOPpsilas interface was designed using a participatory design methodology to ensure...
Recent years was seen an incremental amount of mobile learning experiments for the purpose of implementing mobile ICTs into mainstream education. However, the adoption of mobile learning in basic education - primary and secondary schools, is still disappointingly slow, rather than exponential. This case study portrays a unique and novel education concept derived from the Chinese mobile learning industry,...
The aim of this paper is to investigate the use of multimodal interfaces as an opportunity for students involved in mobile learning activities to enhance their didactic experience. The MoULe (Mobile and Ubiquitous Learning) system, a technological platform that we developed in order to support on-site learning experiences through handheld devices, allows the students to read and modify the educational...
The main objective of the CONNECT project is to create a pedagogical framework that attempts to blend informal and formal learning and to situate learning in real-world contexts. The introduction of a technologically advanced approach for learning by connecting a wide range of learning environments (school, home, science museums, research centers, science thematic parks and exhibitions) and the bridging...
Rate distortion optimization (RDO) based spatial intra prediction is an important new feature in H.264/AVC. It chooses the best mode for each MB by exhaustively examining all possible modes. Thus,drastically increased computation complexity is involved. This paper proposes an efficient fast intra mode decision algorithm.Prewitt operator is used to extract each block's two most dominant edge directions...
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