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One of the main challenges in developing new engineering curricula is to satisfy industrial needs by the newly graduated students, increasing competiveness as well as adapting to social and economic demands, a fundamental aspect considered in European Higher Education Area, as well as by professional accreditation and engineering associations. Among the factors that reduce this necessary feedback...
As engineering disciplines evolve, universities are challenged to continually incorporate new material into the undergraduate curriculum. Traditionally, the two primary methods of incorporating new material are to either change the curriculum of a specific class or hire a new instructor to teach a new class. In our paper, we introduce a new model for introducing skills and tools necessary for undergraduates...
This paper describes the design and progress of the annual Robotrader competition that is organized at Telecommunication Engineering School of Universidad Politécnica de Madrid (ÜPM) for university students all across Spain. The aim of the competition is to program real time algorithmic trading systems; but along the way students, that usually have a technical engineering profile, explore the financial...
Graduates from our Media technology programmes (BSc in Audio and Music Production, and MSc in Broadcast and Media Production) enter an extremely competitive employment market, driven by the challenge "what can you do". Thus a competency-orientated syllabus was designed providing a breadth of knowledge and experience so students had wider employment prospects through multi-skilling. It was...
In order to realize the employment ambitions of graduates we can work with students to facilitate the construction of their identity as members of a global engineering profession. Of particular interest is whether (and, if so, how) students reconstruct their identity through the delivery of modules specifically designed to increase students' employability attributes and widen their horizons. In preparing...
We present an analysis of the influence of co-curricular experiences on the development of communication, professionalism, lifelong learning, teamwork, and reflective behavior skills for African-American engineering students. Astin's Inputs-Environments-Outputs, or I-E-O, model and the modifications made by Terezini and Reason provide the conceptual framework for this study. This framework supports...
Association of Radio Industries and Businesses (ARIB) has standardized ARIB STD-T109 for IVC (Inter Vehicle Communications) and RVC (Road to Vehicle Communications) as applications of Intelligent Transport Systems in 700 MHz band. In ARIB STD-T109, IVC and RVC share one channel by employing time division duplex. It is possible to avoid frame collisions between IVC and RVC by this scheme. Moreover,...
The Master of Design Enterprise (MDE) in Otago Polytechnic has been developed into a study pathway from the Bachelor of Engineering Technology (BEngTech). In a pilot for engineering students, an Industry Oriented Teaching and Learning Strategy have been incorporated in the MDE program. Student feedback on the pilot is positive and will be used to refine this pathway further.
In this paper, we will propose CINDR, a video game ethics framework, and use it as a semantic context for examining and classifying several example video games that represent various video game genres. Consequently, we will discuss ways in which the gaming industry could, in the future, create games while seriously considering the ethical issues virtual worlds can cause for players and their communities.
A comparative case study examined two teams for instances of Productive Disciplinary Engagement (PDE) as they completed a complex, virtual process development project. Discourse from team meetings was analyzed to interpret how engagement unfolds, specifically classifying engagement in two dimensions: School vs. Engineering World, and task co-production vs. knowledge co-construction. Teams were found...
A major challenge in engineering education today in India is preparing students with the skill set needed for a global industry. This paper describes an innovative partnership between two institutions of higher education in India and USA and a multinational corporation to address this challenge. The collaborative manner in which the industry and institutions internationalized the curriculum is a key...
Due to a shortage of high-school teachers in Science, Technology, Engineering and Mathematics, the Ministry of Education in Israel has initiated special programs for training engineers as second-career teachers. This study aims to explore the possible contribution of education and previous career in engineering to teaching as a second-career. This longitudinal study probes engineers' perceptions and...
In 2010, a new 100% PBL curriculum was started as the result of an economic development initiative and the dissatisfaction with the traditional engineering education model, The program was adapted from the Aalborg University model of PBL. The curriculum attributes include industry sponsored design projects, self-directed learning, emphasis on continuous development of professional skills. There are...
Recent studies from the Bogota Chamber of Commerce (Cámara de Comercio de Bogotá) in the field of digital animation and video games in Colombia show an accelerated growth of this industry in the last decade, positioning it as one of the most important for years to come. However, this strategic sector has very few adequate specialized academic training in the country, as identified in the study of...
Higher education institutions often describe goals for the student experience as a whole as well as define and guide the academic requirements to earn a degree. This paper seeks to ignite discussions on how lean engineering principles can improve the collegiate student's academic or educational experience. We explain how the principles that drive lean engineering can be operationalized in the context...
In this paper, the effectiveness of our approach for engineering education at an early stage is presented. It is designed for 15 or 16-year-old students who have just begun to take lectures for a specific specialized field of engineering in our college of technology. Here, how to encourage their learning motivation for various fields of engineering becomes important. Therefore, our program was designed...
Due to its high potential and encouraging results, project-based learning emerges as a highly interesting paradigm in the education systems worldwide. Moreover, robotics is an interdisciplinary field where students could learn and apply their skills in mechanics, electronics, computer science, mathematics and control engineering. This paper presents a robotics project-based learning methodology which...
This paper explores intrinsic characteristics of solid state device(SSD) by modifying the system schedulers as core. Based on obtained characteristics, we design a new block I/O scheduler. Different from mechanical hard disk device(HDD), SSDs have many widely cognitive features, such as none-mechanical, inherent parallelism, high read and write speeds and so on. Considering the current system schedulers...
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