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The purpose of this study was to investigate the effects of Cognitive Affective Interaction (CAI) strategy on novices¡¦ creative performance in game design. There were one hundred and eighty-nine seventh graders participated in the game design project. The CAI strategies, including the visualization and the discrepancy strategies, were administrated and served as the experimental treatment. The visualization...
Reflection plays an important role in improving learning performance. Hence, this study attempts to explore whether learners' reflection levels can be improved when reflection teaching strategies fit with learners' thinking styles in a web-based learning environment. Three reflection teaching strategies, namely constructive, guiding, and inductive, were designed to match with three thinking styles,...
In this study, a framework based on the theory of planned behavior was proposed to find out the major factors which could have influences on learners' knowledge sharing intentions. A field survey has been conducted with 150 learners who had experiences in web-based learning. The proposed hypotheses were examined by structural equation modeling. According to the analysis results, we have found that:...
This study investigates the effects of learners as game designers using Scratch's building-block programming on junior high school learners' programming concept learning performance and motivation. Participants were 133 eighth graders who learn to program through game design activity using Scratch and classified as the experimental group and the control group according to the types of learning sequence...
An advanced learning system architecture with several flexible, mobile and joyful ICT features for the ubiquitous learning is proposed in this research based on experiential learning theory, constructivism learning theory and joyful learning feature. The architecture consists of five hardware key elements and supporting software to form a brand-new ubiquitous learning system. We call the designed...
Social presence is considered as an essential element to promote social interaction. With the development of online synchronous learning, learners can conduct cyber face-to-face communication with other participants. When social cues are delivered by computer devices in real-time, it becomes a real possibility for students to experience actual learning atmosphere while still retaining the flexibility...
This study proposed the concepts, architecture, and kernel of a GroupNet system to construct a more flexible ubiquitous learning environment. GroupNet is aiming to support small-group face-to-face learning activities anywhere and anytime without sticking in traditional classroom settings and additional infrastructures. We have also implemented the application programming interface (API) for accessing...
Reflection is important for learners because it helps them develop critical thinking skills, thereby enhancing their learning performance. A Web based learning system was developed to investigate whether the use of different types of prompts and peer assessments would help learners to improve their reflection levels. One hundred and fifty seven students from the university were involved. The students...
The purpose of this research is to develop a Web-based learning environment where teachers can provide subject content using SCORM simple sequence specification (SSS) mechanism with guided learning paths to cultivate learners' goal setting skills. This research investigates the difference in learning performance between the process goal and the outcome goal. The subject of the study is "division...
A holistic-blended learning environment has been developed in which physical face-to-face, cyber face-to-face and cyber asynchronous blended models are synthesized into one holistic-blended learning model. Such a model enables teachers and learners to do two-way interaction asynchronously and synchronously no matter whether they are in physical space or cyber space. The aim of this research is to...
Recent research has demonstrated the important of ontology and its applications. For example, while designing adaptive learning materials, designers need to refer to the ontology of a subject domain. Moreover, ontology can show the whole picture and core knowledge about a subject domain. Research from literature also suggested that graphical representation of ontology can reduce the problems of information...
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