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This paper proposes a Grid-based Learning Management System (GLMS) framework as a global approach to E-learning. In spite of its potential, present day instruction and learning through online media is highly localized. Being local, the material used by the educational institution for instruction quickly becomes stagnated. Further, the institution tends to overlook quality materials that are available...
Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming...
Without prudent application of instructional design, the process of learning simply boils down to an optimistic experimentation rather than an enlightened guidance. Predominantly, learners are not exposed to the instructional design process that the instructor followed to rationalize the resultant pedagogy. In fact, learners are led to believe that learning is a by-product of effective exposure to...
Technology innovations by default are designed to be generic - discussion boards, LMS, learning objects, Semantic Web technology, OWL, and SCORM. However, educational artifacts that are created employing these technologies, in most cases, could only be utilized locally within classrooms, within courses, and within institutions. This is so because while employing these generic technologies educators...
New statistical methods allow discovery of causal models from observational data in some circumstances. These models permit both probabilistic and causal inference for models of reasonable size. Many domains can benefit from such methods. Educational research does not easily lend itself to experimental investigation. Research in laboratories is artificial while research in authentic environments is...
Educational technology innovations enable students to collaborate in online educational tasks, across individual, institutional, and national boundaries. However, online interactions across these boundaries are seldom transparent to each other. As a result, students are not motivated to share their best learning practices. Also, there is no singular basis on which one can compare learning practices...
This paper describes an integrated writing support system that includes diagnostic tests, online scaffolding, computer-based coaching, and peer collaboration and feedback tools. The system has been tailored to improve students' self-regulation skills in the domain of writing and to foster their understanding of writing as means for negotiating shared understandings
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