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Many studies suggest that individuals are not able to build a sense of we-agency during joint actions with automated artificial systems. We sought to examine whether or not this lack of sense of control was linked with individuals' inability to represent automaton-generated action into their own cognitive system. Indeed, during human interactions, we automatically represent our partner's actions in...
The use of serious games to promote social skills in children and adolescents with autism spectrum disorder (ASD) has been a focus of interest during the past 10 years. We begin with a review of the literature regarding serious games proposed for individuals with ASD that focus on emotion processing. We found a total of 16 games but their overall quality was often limited both in terms of design/playability...
Autism is a disorder altering verbal and non-verbal communication. People with high functioning autism, who have normal or above normal IQ scores, tend to have difficulties with facial expressions during social interactions. Researchers in multidisciplinary fields provide experimental evidence of the usefulness of computer education for autism. Yet, few software based on facial expressions have been...
This article presents a review of the question regarding the link between social communication difficulties and altered executive functions (which are cognitive functions involved in the control of behavior, such as planning, inhibition, working memory etc) in high functioning autism. We first analyze the difficulties experienced by people with high functioning autism in processing contextual cues...
Psychopathologists express a growing interest in computer assisted cognitive training. Our research aims at understanding how the cognitive profile of users with autism may impact computer interaction. We developed software games to explore training in two different learning fields: visuospatial planning and dialogue understanding. Ten adolescents with high functioning autism participated in a 13...
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