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The following topics are dealt with; virtual rehabilitation; psychological and neurophysiological impact; spatial navigation; developmental disability; assessment and recovery models; balance and gait rehabilitation; and upper extremity rehabilitation and robotics.
This study was designed to examine the correlation between five personality traits (empathy, imagination, immersive tendencies, dissociation tendencies and locus of control) and presence. Additionally, the study attempted to identify an optimal Virtual Reality user profile. Sixty one students (43 women & 18 men) completed personality questionnaires, experienced exposure in a virtual environment...
Post Traumatic Stress Disorder (PTSD) is reported to be caused by exposure to an extreme traumatic stressor involving direct personal experience of (or witnessing/learning about) an event that involves actual or threatened death or serious injury, or other threat to one's physical integrity including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and...
There has been a steady increase in the number of telerehabilitation programmes, as well as studies of telerehabilitation technology development, efficacy and effectiveness. However, few studies have examined the impact of telerehabilitation when it is actually implemented in a clinical setting. The objective of this study was therefore to explore how the properties of the technologies used for telerehabilitation...
Indiana University School of Medicine and the Rutgers Tele-rehabilitation Institute have collaborated for over a year on a clinical pilot study of in-home hand telerehabiltation. Virtual reality videogames were used to train three adolescents with hemiplegic cerebral palsy. Training duration varied between 6 and 11 months. The investigators summarize medical, technological, legal, safety, social,...
Blind people have difficulty navigating and traveling autonomously and efficiently mainly because they cannot access information about their environment in a quick and efficient manner. We present the design, development and the evaluation of usability of Audio-Based Environments Simulator (AbES) software that enables a blind user to navigate through a virtual representation of a real space in order...
In the process of becoming blind, newly- blinded people participate in a rehabilitation program, which includes different skills that a newly- blinded person needs to adapt as a result of his or her lost of vision. The virtual system, the BlindAid, involves active collaboration between orientation and mobility instructors from the Carroll Center for the Blind in Newton, Massachusetts and engineers...
Constructional ability is a necessary part of everyday functioning for adults and children alike. In children, the need for adequate levels of constructional ability is evident during both recreational and school activities. PlayCubes is a dynamic tool that supports monitoring a variety of the perceptual-motor processes needed while children perform constructional tasks. PlayCubes is based on ActiveCube...
Summary form only. We can trace the origins of virtual rehabilitation to the late 80s when sensing gloves were used to determine the degree of hand tremor in patients with Parkinson, and virtual environments were investigated as a medium to train wheelchair navigation. At the first Medicine Meets Virtual Reality conference in San Diego in 1992, we proposed a unified system where sensing gloves were...
This article presents a review of the question regarding the link between social communication difficulties and altered executive functions (which are cognitive functions involved in the control of behavior, such as planning, inhibition, working memory etc) in high functioning autism. We first analyze the difficulties experienced by people with high functioning autism in processing contextual cues...
Attention-deficit/hyperactivity disorder (ADHD) is one of the most prevalent psychiatric childhood disorders. Good clinical practices are therefore needed regarding both assessment and therapy. In which assessment is concerned, valid instruments are available, one of the last developments in the field being the virtual reality guided assessment (VirtualClassroom). Regarding intervention, the multimodal,...
The Internet has opened up a range of new communication opportunities for people with special needs since it is an accessible communication medium that provides an opportunity to exchange practical information and support and to experience an accepting relationship with less prejudice. To date, few computer-mediated support intervention programs have been designed especially to support the socio-emotional...
Individuals with intellectual and developmental disabilities (IDD) are in need of effective physical fitness training programs, leisure time opportunities and strategies to improve their participation. The overall objective was to gather ldquolessons learnedrdquo towards the formulation of a best practices model for the application of VR intervention for adults with IDD. During study 1 a group of...
Participants (99) experienced Virtual Reality Environment (VRE) exposure in a virtual airplane, and completed a presence questionnaire. Twenty seven participants avoided viewing the virtual window, and reported lower levels of presence. Significantly more window avoiders were Arab females than any other group. Thus Arab women behaved differently in the VRE, which in turn influenced their ability to...
In recent years several lines of research have provided scientific evidence for the therapeutic value of non-invasive methods based on visual feedback and motor imagery. Clinical studies have demonstrated their potential to benefit some patient populations such as cerebrovascular accident (CVA) and complex regional pain syndrome (CRPS). This type of intervention appears appropriate for implementation...
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