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Modeling, processing, evaluating and refining processes with humans involved like (not only, but also e-) learning is an exciting new application of Knowledge Engineering. A formerly developed concept called storyboarding has been applied at Tokyo Denki University to model the various ways to study at this university and visualize them in a graphical way, that allows to keep an overview by a hierarchy...
Due to the geographical distribution, different cognitive capacity, and different domain competency of workers or learners, many misunderstandings can occur during Web based remote collaboration, leading to inefficient discussions and undesired results. To overcome these problems, a “Multimedia adaptive utilization” framework for dependable web based collaboration is proposed and evaluated. This assesses...
The paper is focused on modeling, processing, evaluating and refining processes with humans involved like (not only, but also e-) learning. A formerly developed concept called storyboarding has been applied at Tokyo Denki University (TDU) to model the various ways to study at this university. Along with this storyboard, we developed a Data Mining Technology to estimate success chances of curricula...
Remote collaboration has many benefits; however, due to the geographical distribution of learners, many misunderstandings can occur during interaction. For example, learners may miss the context of the discussion or do not hear parts of it, leading to inefficient discussions. In this paper, we propose an ldquoEnriched Cyberspacerdquo approach for dependable web based computer supported collaborative...
In Web-based CSCW (Computer-Supported Cooperative Work) often including cooperative learning, remote members communicate their intentions in cyberspace, using textual sentences, pictures and voice. However, often, communication between members cannot be correctly done and interface errors occur. Different from face-to-face communication, partners' situations including their interest, concentration,...
A university study is a flexible but complicated system. Therefore, many students are not able to finish their studies in the designated time. To face this problem, Tokyo Denki University introduced a Dynamic Learning Need Reflection System (DLNRS). Also, a storyboarding concept was introduced to model the network of opportunities to compose subjects towards a complete study. DLNRS supports students...
Generally, learning systems suffer from a lack of an explicit and adaptable didactic design. Since E-Learning systems are digital by their very nature, their introduction rises the issue of modeling the didactic design in a way that implies the chance to apply Knowledge Engineering Techniques (like Machine Learning and Data Mining). A modeling approach called storyboarding, is outlined here. Storyboarding...
Learning systems suffer from a lack of an explicit and adaptable didactic design. A way to overcome such deficiencies is (semi-) formally representing the didactic design. A modeling approach, storyboarding, is outlined here. Storyboarding is setting the stage to apply knowledge engineering technologies to verify, validate the didactics behind a learning process. As a vision, didactics can be refined...
A new concept DLNR (dynamic learning need reflection) and its system used in the education at a university are suggested. The effects, particularly on the learning of software agents, are analyzed. DLNR's goal is to increase students' learning motivation through dynamically clarifying and reflecting their learning need. To attain this, DLNR includes "prerequisite conditions", "no compulsory...
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