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This paper presents a study on implementing the ASR‐based CALL (computer‐assisted language learning based upon automatic speech recognition) system embedded with both formative and summative feedback approaches and using implicit and explicit strategies to enhance adult and young learners' English pronunciation. Two groups of learners including 18 adults and 16 seventh graders participated in the...
This paper reports on how a mobile learning system entitled AMPLe (across mobile platform learning system) was integrated in an elementary school setting to support outdoor learning scenarios. Ninety-six students from 3 classes of NH Elementary school participated in this study. The results reveal that the students were overwhelmingly positive with uses of AMPLe with various mobile devices. However,...
Advances of handheld devices such as a PDA afford learners to conduct synchronous discussions and individual ideas made in a group could be synthesized easily. To achieve effective group learning in the classroom, we proposed a PDA-based English vocabulary acquisition game entitled Wireless Crossword Fan-Tan Game (WiCFG) that facilitates English vocabulary building for constructive learning environment...
This paper reports on the rationale of designing a PDA-based English vocabulary acquisition game entitled Wireless Crossword Fan-Tan Game (WiCFG). It aims to help elementary school students learn English words through group collaborative and competitive learning activities through game playing. Moreover, the authors anticipate that it can facilitate students' learning motivation in the interactive...
"The center for online e-tutoring" in "EduCities" is playing a pioneering role in Taiwan. This project aims to provide a channel and an opportunity for the disadvantaged minorities to get much educational supports by information communication technology (ICT). In this preliminary study, the foci are on the working condition about an online real time human tutoring environment with...
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