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Web-based E-Learning uses Internet technologies and digital media to deliver education content to learners. Many universities in recent years apply their capacity in producing Massive Open Online Courses (MOOCs). They have been offering MOOCs with an expectation of rendering a comprehensive online apprenticeship. Typically, an online content delivery process requires an Internet connection. However,...
A wide range of Massive Open Online Courses (MOOCs) on various topics has been offered since 2008. The high expectations of this new way of teaching, however, were not entirely met until now due to different reasons. To better engage participants in MOOCs, gamification was implemented on many platforms; especially since gamification became a buzz-word in 2012. Gamification, however, did not stop people...
The popularity of MOOCs has increased considerably in the last years. A typical MOOC course consists of video content, self tests after a video and homework, which is normally in multiple choice format. After solving this homeworks for every week of a MOOC, the final exam certificate can be issued when the student has reached a sufficient score. There are also some attempts to include practical tasks,...
During the last years, e-learning has become more and more important. There are several approaches like teleteaching or MOOCs to delivers knowledge information to the students on different topics. But, a major problem most learning platforms have is, students often get demotivated fast. This is caused e.g. by solving similar tasks again and again, and learning alone on the personal computer. To avoid...
The paper at hand introduces CodeOcean, a web-based platform to provide practical programming exercises. CodeOcean is designed to be used in Massive Open Online Courses (MOOCs) to teach programming to beginners. Its concept and implementation are discussed with regard to tools provided to students and teachers, sandboxed and scalable code execution, scalable assessment, and interoperability. MOOCs...
Earlier research shows that using an embedded LED system motivates students to learn programming languages in massive open online courses (MOOCs) efficiently. Since this earlier approach was very successful the system should be improved to increase the learning experience for students during programming exercises. The problem of the current system is that only a static image was shown on the LED matrix...
In recent years, Massive Open Online Courses (MOOCs) have become a phenomenon presenting the prospect of free high class education to everybody. They bear a tremendous potential for teaching programming to a large and diverse audience. The typical MOOC components, such as video lectures, reading material, and easily assessable quizzes, however, are not sufficient for proper programming education....
The paper at hand evaluates the Massive Open Online Course (MOOC) Spielend Programmieren Lernen (Playfully learning to program), an effort to scale the youth development program at the Hasso Plattner Institute (HPI) for a larger audience. The HPI has a strong tradition in attracting children and adolescents to take their first steps towards a career in IT at an early age. The Schülerakademie, the...
The process of assessment grading does not end on publishing the grades and assessment results. Often, discussions about single grades arise in post-exam reviews. While in traditional teaching and smaller online classes this can be handled on a per-user based approach, in Massive Open Online Courses (MOOCs) with thousands of e-assessment submissions this approach cannot be followed without investing...
There is a great demand for hands-on training in engineering education. In the context of a Massive Open Online Course (MOOC), assessing these experiments manually by teaching assistants is not possible owed to the high number of participants and the resulting workload for the teaching team. Systems for machine-based assessment of coding tasks are existing, but not necessarily available publicly,...
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