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This paper presents the design and control of the sigma.7 haptic device and the new surgical console of the MiroSurge robotic system. The console and the haptic devices are designed with respect to requirements in minimally invasive robotic surgery. Dedicated left and right handed devices are integrated in an operator console in an ergonomic configuration. The height of the whole console is adjustable,...
The computing and communication architecture of the DLR Hand Arm System is presented. Its task is to operate the robot's 52 motors and 430 sensors. Despite that complexity, the main design goal for it is to create a flexible architecture that enables high-performance feedback control with cycles beyond 1kHz. Flexibility is achieved through a hierarchical net of computing nodes that goes from commercial-of-the-shelf...
This paper presents the graspability map, a novel approach to represent for a particular object the positions and orientations that a given mechanical hand can adopt to achieve a force closure precision grasp. The algorithm is based on the intersection between the fingertip workspaces and the object, plus the verification of a necessary condition for force closure grasps. The maps are computed offline...
This paper introduces the mechatronic design and a first performance analysis of a new haptic exoskeleton, the X-Arm-2. The X-Arm-2 is a fully actuated force-reflecting human arm exoskeleton that is based on our previously proposed approach to ergonomic and human-centered exoskeleton design [1] [2]. The X-Arm-2 is a highly power-dense impedance-type haptic device that (1) can interact with natural...
Independent Contact Regions allow a robust finger placement on the object, despite of potential errors in finger position. They are computed without considering the kinematics of the end-effector, and are usually applied to off-line grasp planners. This paper presents an approach to obtain Reachable Independent Contact Regions by including the hand kinematics in the computational loop. The regions...
In recent years a new generation of motion simulators, based on serial kinematics industrial robots, emerged as alternative to the currently prevalent Steward-platforms. This paper presents the newest addition to this: The DLR Robot Motion Simulator.
Bringing mechanically compliant joints to robots is in the focus of interest world wide, especially in the humanoid robotics community. Variable Stiffness Joints (VSJ) promise to gain a high performing and robust robotic system. The presented DLR Floating Spring Joint (FSJ) is a VSJ module designed for the first 4 axes of the anthropomorphic DLR Hand Arm System. The DLR Hand Arm System aims to match...
The mobile humanoid Rollin'Justin is a versatile experimental platform for research in manipulation tasks. Previously, different state of the art control methods and first autonomous task execution scenarios have been demonstrated. In this video two new applications with challenging task requirements are presented. One is the catching of one or even two flying balls using all of Justin's degrees of...
One characteristic attribute of mobile platforms equipped with a set of independent steering wheels is their omnidirectionality and the ability to realize complex translational and rotational trajectories. An accurate coordination of steering angle and spinning rate of each wheel is necessary for a consistent motion. Since the orientations of the wheels must align to the Instantaneous Center of Rotation...
An anthropomorphic hand arm system using variable stiffness actuation has been developed at DLR. It is aimed to reach its human archetype regarding size, weight and performance. The main focus of our development is put on robustness, dynamic performance and dexterity. Therefore, a paradigm change from impedance controlled, but mechanically stiff joints to robots using intrinsic variable compliance...
The procedure of manually generating a 3D model of an object is very time consuming for a human operator. Next-best- view (NBV) planning is an important aspect for automation of this procedure in a robotic environment. We propose a surface-based NBV approach, which creates a triangle surface from a real-time data stream and determines viewpoints similar to human intuition. Thereby, the boundaries...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-time. The success often hinges on quickly finding one of the few plans that can achieve the task at all. A further challenge is to quickly find a plan which optimizes a desired cost. In this paper, we will discuss this problem in the context of catching small flying targets efficiently. This can be...
This paper introduces an ultra-tightly coupled approach to data fusion of optical and inertial measurements. The two redundant sensor systems complement each other well, with the cameras providing absolute positions and the inertial measurements giving low latency information of derivatives. The targeted application is the tracking of handheld input devices for robotic surgery, where landmarks are...
In Part I of this paper, a novel motion simulator platform is presented, the DLR Robot Motion Simulator with 7 degrees of freedom (DOF). In this Part II, a path-planning algorithm for mentioned platform will be discussed. By replacing the widely used hexapod kinematics by an antropomorhic, industrial robot arm mounted on a standard linear axis, a comparably larger workspace at lower hardware costs...
This video presents the complete procedure for the optimal setup of the DLR MiroSurge telerobotic system for minimally invasive surgery. Two key features are implemented. First, optimization algorithms preoperatively determine several setups that are then rated and selected by the surgeon. Second, the intraoperative situation is taken into account. The newly developed VR-Map device together with fast...
This work aims at accurate estimation of the pose of a close-range 3-D modeling device in real-time, at high-rate, and solely from its own images. In doing so, we replace external positioning systems that constrain the system in size, mobility, accuracy, and cost. At close range, accurate pose tracking from image features is hard because feature projections do not only drift in the face of rotation...
The compensation of motion of the beating heart is investigated in the context of minimally invasive robotic surgery. Although reduced by mechanical stabilisers, residual tissue motion makes surgery still difficult and time consuming. Compensation for this motion is therefore highly desirable. Motion can be captured by tracking natural landmarks on the heart surface viewed by a video endoscope. The...
Despite the progress since the first attempts of mankind to explore space, it appears that sending man in space remains challenging. While robotic systems are not yet ready to replace human presence, they provide an excellent support for astronauts during maintenance and hazardous tasks. This paper presents the development of a space qualified multi-fingered robotic hand and highlights the most interesting...
One of the fundamental demands on robotic systems is a safe interaction with their environment. For fulfilling that condition, both collisions with obstacles and the own structure have to be avoided. We address the problem of self-collisions and propose an algorithm for its avoidance which is based on artificial repulsion potential fields and applicable to both torque and position controlled manipulators...
This video presents our recent research on the integration of physical human-robot interaction (pHRI) into imitation learning. First, a marker control approach for real-time human motion imitation is shown. Secondly, physical coaching in addition to observational learning is applied for the incremental learning of motion primitives. Last, we extend imitation learning to learning pHRI which includes...
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