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This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances.
Sparked by the desire to secure human presence in high risk areas, this paper proposes a distributed camera network architecture. This architecture is intended as a robust platform for video surveillance systems. In addition, the proposed system has the ability to collect/capture video streams from cameras at a point-of-interest and deliver a consolidated version of the video to a receiver. To achieve...
Both conventional desktop and embedded processors rely on lookup tables (LUT) and iterative interpolation/regression methods to evaluate trigonometric functions. Neural networks provide a possible medium for the development of function approximations. Typically embedded processors cannot afford the luxury of large LUTs and lack fast interpolation hardware. A neural network which performs function...
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