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In this paper, we consider a two-players stochastic linear quadratic game framework. The game is partially observed and each player has their own private observation. The challenge is that none of the players has access to the continuum observations, rather they can access their respective observations at discrete time instances by operating a switch unanimously. The operation of the switch is costly...
In this paper, we propose a reachable set based collision avoidance algorithm for unmanned aerial vehicles (UAVs). UAVs have been deployed for agriculture research and management, surveillance and sensor coverage for threat detection and disaster search and rescue operations. It is essential for the aircraft to have on-board collision avoidance capability to guarantee safety. Instead of the traditional...
For the case of precision guided munition against tanks a scheme of Integrated Guidance and Autopilot design has been discussed. The three dimensional interception problem has been resolved into two orthogonal two dimensional interception problems; the two orthogonal planes being the pitch and yaw plane. Using integrated guidance and missile autopilot system a sliding mode controller has been implemented...
For the case of precision guided munition against tanks a scheme of Integrated Guidance and Autopilot design has been studied. The three dimensional interception problem has been resolved in to two orthogonal two dimensional interception problems; the two orthogonal planes being the pitch and yaw plane. Using integrated guidance and missile autopilot system a sliding mode controller has been implemented...
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