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Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by...
It is not possible to perform a robust and dense surface reconstruction for plain colored surfaces which have insufficient surface features, and for surfaces which have specularity effect because of the material nature by using traditional stereo imaging methods. The proposed surface scanner system in this work makes it possible to get a robust and dense surface reconstruction even for plain colored...
Performance of stereo imaging methods, which are used to find depth information of a scene, can be adversely affected by surface reflection properties of subjects in the scene and possible change in relative camera and light source positions. In this study a catadioptric multiview imaging system, which is constructed by using planar mirrors, is proposed. Stereo matching problems which are caused by...
Finding depth information from a scene by using stereo imaging is a widely used and effective method. But surface reflection properties of subjects in the scene, possible change in relative camera and light source locations have a negative effect on stereo matching performance in scenes where the specular reflection is evident. In this study the situations where the specular reflections in the scenes...
3D laser scanners are widely used systems to capture surface geometry. Conventional laser scanners have one laser source. In this study, a laser scanner systems with two laser sources is considered. The scanner is capable of minimizing the effect of occlusion in the scene. But the calibration issue becomes more complicated for scanners having more than one laser source. In our study the calibration...
In this study, main goal is to estimate scene illuminant chromaticity values for each of the three color channels (red, green, blue). It is found that analysis of the pixel values, which are expressed by dichromatic reflection and inverse-intensity chromaticity space definitions, with appropriate statistical methods gives aproximate values for light source chromaticity within an acceptable error range...
The bi-directional reflectance distribution function (BRDF) describes the appearance of a material by its interaction with light. In this study, Lafortune BRDF model is fitted to densely sampled measured BRDF data by using Levenberg- Marquardt Algorithm. The obtained results are visualised by a physically based ray tracing software and the proposed method is analysed.
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