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The focus of this research study was the invesitagation of multicollinearity of m-learning and e-learning factors. The investigation also tested the correlation between the variables that served as indicators for analyses of multicollinearity. After the data was colected and analysed used regression equations to measure the statistical significance of the data obtained and their relationship. Tested...
In order to assess and determine the general issues and barriers in online distance education this research focuses in assessing the impact of learners learning style and strategies and based on these results proposes solutions and recommendations. The data for this research was gathered from interviews with focus group and a web based survey of students, participants in online distance education...
Software engineering mobile software solutions for learning and use in education is becoming a very popular research focus. However, there is a lack of research on what learning modeling approach to use as more appropriate when developing mobile learning software solutions and especially its conjunction and correlation with the instructional strategies. The research focuses on software development...
Learning through mobile devices such as PDAs, mobile phones, laptops with wireless capabilities, today is integrated within education systems to deliver electronic contents and to support real-time communications. It is used as a tool to engage learners in collaborative, communicative, constructive and supportive activities. It is unique in ensuring ubiquity and mobility in learning without time,...
Technology enhanced multicultural e-learning education with its multilingual specifics applied at South East European University is the focus of the discussion and analyses. The analyses and the developed strategy takes into account the universitypsilas mission in achieving multicultural and multilingual education within the context of the Balkans, but also in a wider European and global context....
The objective of this research was to investigate the possibilities of using mobile applications and mobile devices in university environment. The research integrates several existing technology adoption models and then for the needs of the research conducted and develop a case study experiment. The objective was to raise the communication level and accessibility, as well as the dissemination of knowledge...
The research is proposing a new way of tackling the process of creation of e-learning solutions as interactive environments by integrating and undertaking the software engineering approach based on e-learning indicators. The study proposes and recommends as starting point in any e-learning initiative assessment, measurement and evaluation of concepts and factors that influence e-learning further represented...
The research reports qualitative research studies focused on designing and developing e-learning dictionary of computer science terms and nomenclatures undertaking a didactical pedagogical approach. The main research was focused towards creating an e-learning dictionary system and its assessment of e-learning effectiveness. Motivation of the research is to avoid inconsistencies and language problems...
What makes a successful e-learning? In order to define and analyze this we have proposed, assessed, measured and evaluated e-learning concepts and factors that substantially influence learning. The purpose was to raise the awareness of the factors influencing e-learning in order to enhance learning and identify the nature of obstacles being faced by e-learners. The data for this research was gathered...
The research was undertaken having in consideration two hypothesis. The first hypothesis is that integration of virtual learning environment (VLE) and integrated developing environment (IDE) for programming in Java language will contribute in improving the efficiency and quality in learning because of the enhanced graphical user interface and the "hands on approach". The second hypothesis...
The research is proposing a new way of tackling the process of creation of e-learning interactive environments by integrating and undertaking the software engineering approach based on e-learning outcomes. The main research was focused towards creating an e-learning interactive mathematical system that will be used in the course "Discrete Mathematics" in learning mathematical operation of...
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