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Reflection plays an important role in improving learning performance. Hence, this study attempts to explore whether learners' reflection levels can be improved when reflection teaching strategies fit with learners' thinking styles in a web-based learning environment. Three reflection teaching strategies, namely constructive, guiding, and inductive, were designed to match with three thinking styles,...
In this study, a framework based on the theory of planned behavior was proposed to find out the major factors which could have influences on learners' knowledge sharing intentions. A field survey has been conducted with 150 learners who had experiences in web-based learning. The proposed hypotheses were examined by structural equation modeling. According to the analysis results, we have found that:...
An advanced learning system architecture with several flexible, mobile and joyful ICT features for the ubiquitous learning is proposed in this research based on experiential learning theory, constructivism learning theory and joyful learning feature. The architecture consists of five hardware key elements and supporting software to form a brand-new ubiquitous learning system. We call the designed...
This paper proposes a database-based E-learning system, which is targeted at the problems existed in the current teaching, combines the network teaching mainstream model and the latest theoretical achievements at home and abroad, as well as uses the current more mature network technology. The system discusses in detail the system requirements and features from the network teaching system design goals,...
In this paper, firstly, we propose a dynamic classroom teaching idea which is a main trend for model classroom instruction ideal. Secondly, we focus on study and analysis of classroom instruction approach from three aspects: heuristic teaching method, interactive teaching method and teaching language. Thirdly, based the multimedia teaching measure, we present an interactive action learning method,...
Traditional intelligent CAI (computer aided instruction) pays less attention to emotional cognition. To address this problem, an emotional pedagogical system based on artificial psychology and Agent theories is presented. Student's emotion is considered as one of the secondary index in two-layer fuzzy comprehensive assessment model to assess study effect. Inference engine outputs the final teaching...
Social presence is considered as an essential element to promote social interaction. With the development of online synchronous learning, learners can conduct cyber face-to-face communication with other participants. When social cues are delivered by computer devices in real-time, it becomes a real possibility for students to experience actual learning atmosphere while still retaining the flexibility...
This study proposed the concepts, architecture, and kernel of a GroupNet system to construct a more flexible ubiquitous learning environment. GroupNet is aiming to support small-group face-to-face learning activities anywhere and anytime without sticking in traditional classroom settings and additional infrastructures. We have also implemented the application programming interface (API) for accessing...
On the basis of some research work on the educational game sites, we introduce an intelligent system for educational game resource discovery and define a concept of game-metadata structure. It will strive to organize educational games all over the internet and provide a new way of thinking in building game resource database. In this paper, both of the key technologies and the function modules are...
Reflection is important for learners because it helps them develop critical thinking skills, thereby enhancing their learning performance. A Web based learning system was developed to investigate whether the use of different types of prompts and peer assessments would help learners to improve their reflection levels. One hundred and fifty seven students from the university were involved. The students...
The purpose of this research is to develop a Web-based learning environment where teachers can provide subject content using SCORM simple sequence specification (SSS) mechanism with guided learning paths to cultivate learners' goal setting skills. This research investigates the difference in learning performance between the process goal and the outcome goal. The subject of the study is "division...
A holistic-blended learning environment has been developed in which physical face-to-face, cyber face-to-face and cyber asynchronous blended models are synthesized into one holistic-blended learning model. Such a model enables teachers and learners to do two-way interaction asynchronously and synchronously no matter whether they are in physical space or cyber space. The aim of this research is to...
Recent research has demonstrated the important of ontology and its applications. For example, while designing adaptive learning materials, designers need to refer to the ontology of a subject domain. Moreover, ontology can show the whole picture and core knowledge about a subject domain. Research from literature also suggested that graphical representation of ontology can reduce the problems of information...
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