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Augmented Reality (AR) gaming is leaving the lab and entering the general population with a combination of high-end systems from the likes of Microsoft and Facebook as well as magic window AR games for commodity smartphones like Pokemon Go. Unlike traditional video games, AR games must solve the registration problem to map objects in the real world to the screen via the camera. Sensors are typically...
Augmented reality is an exciting new medium for game designers, enabling them to craft the latest round of innovative interactive experiences. Commoditization of both high performance smartphones, and head mounted displays have provided compact high fidelity cameras and displays, and enough computing power to put compelling augmented reality into the hands of consumers. However, significant work remains...
Augmented reality is a promising technology for both entertainment and education. However, educators need systems to help them tailor the delivery of content for their specific curricula. In this paper we present the iterative design of an AR editing tool and game to allow educators and students alike to engage with their content in a novel way. The tool and game were iteratively refined over a period...
A lack of activity and increased sedentary behavior provide serious health risks in the developed world. Replacing sedentary screen time like watching TV or playing traditional video games has been one proposed method to address this issue through technology. However, active screen time requires that players be in a specific place to exercise, and is therefore less appealing for anti-sedentary behavior...
Software development today has been largely dependent on the use of API libraries, frameworks, and reusable components. However, the API usability issues often increase the development cost (e.g., time, effort) and lower code quality. In this regard, we study 1,513 bug-posts across five different bug repositories, using both qualitative and quantitative analysis. We identify the API usability issues...
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