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While there is an increased appreciation for integrating haptic feedback with audio-visual content, there is still a lack of understanding of how to quantify the added value of touch for a user's experience (UX) of multimedia content. Here we focus on three main concepts to measure this added value: UX, emotions, and expectations. We present a case study measuring the added value of haptic feedback...
General purpose search engines are used for searching not only plain text but also multimedia information. In multimodal search, it is common to use multiple queries to find the demanded information in the different media modalities. In most cases, however, it is hard to prepare such multimodal search queries. In addition, the semantic connection between the individual modalities is often weak or...
Attractiveness has long been deemed as elusive and somewhat mystical phenomena, but researchers in the fields such as experimental psychology and cognitive neuroscience are beginning to unravel the biological basis of human attractiveness perception. The current lecture overviews the findings from multidisciplinary studies on the biological basis of attractiveness perception from human faces and draws...
Brain decoding has become a hot topic in many recent brain studies. In a typical neuroimaging experiment, participants are presented with different categories of stimuli while their concurrent brain activity is recorded. Then a classifier is trained on the features extracted from the recorded brain data to discriminate different target stimuli classes. It is a common practice to hypothesize that the...
In this paper we describe approaches for discovering acoustic concepts and relations in text. The first major goal is to be able to identify text phrases which contain a notion of audibility and can be termed as a sound or an acoustic concept. We also propose a method to define an acoustic scene through a set of sound concepts. We use pattern matching and parts of speech tags to generate sound concepts...
The opening of the museum enriched the people's daily cultural life,and the way of exhibition also experienced the process of static,dynamic and interactive experience.In the Internet+, high-tech electronic information age,museum interactive design is an inevitable trend.From the perspective of the audience,interactive design combined with the psychological and physiological characteristics of the...
The opening of the museum enriched the people's daily cultural life, and the way of exhibition also experienced the process of static, dynamic and interactive experience. In the Internet+, high-tech electronic information age, museum interactive design is an inevitable trend. From the perspective of the audience, interactive design combined with the psychological and physiological characteristics...
Periodic broadcasting has achieved prominent performance in VoD (Video on Demand) service in wired network. However, the development of wireless VoD service still has gone on hard and slowly in comparison to the rapid growth of mobile video service. In this paper, we propose a scalable video streaming method HQOBA (Heterogeneous Quality-Oriented Bandwidth Allocation) to address the problems in wireless...
This paper proposes an innovative relevance feedback algorithm for wall-content selection in social media. The procedure results in an iterative loop, which recursively updates a weighted distance. The distance is then used for finding multimedia items that are relevant to a user's preferences. To do so, the activity log of the user under investigation is considered and his/her attention at previous...
In this paper we propose to face the problem of event detection from single images, by exploiting both background information often containing revealing contextual clues and details, which are salient for recognizing the event. Such details are visual objects critical to understand the underlying event depicted in the image and were recently defined in the literature as “event-saliency”. Adopting...
This paper provides an overview of the Joint Contest on Multimedia Challenges Beyond Visual Analysis. We organized an academic competition that focused on four problems that require effective processing of multimodal information in order to be solved. Two tracks were devoted to gesture spotting and recognition from RGB-D video, two fundamental problems for human computer interaction. Another track...
There is a need for automatic processing and extracting of meaningful metadata from multimedia information, especially in the audiovisual industry. This higher level information is used in a variety of practices, such as enriching multimedia content with external links, clickable objects and useful related information in general. This paper presents a system for efficient multimedia content analysis...
The number of people suffering from motor impairment is increasing as incidence involving limb injuries can easily happen. These injuries may be traumatic injuries, congenital deformities, neurological and arthritic conditions or regional pain syndrome. Some of these injuries need operative procedure, whilst others use interventive methods. Regardless of the treatment performed, a vital component...
Educating students with disabilities is different from those without disabilities. Students with disabilities would require modifications and different methods of teaching thin the traditional method. Current learning methods in Malaysia make use of the traditional pencil-and-paper method, which is a hassle. Furthermore, the different styles of learning are often neglected. Although there are attempts...
Multimedia applications are nowadays often used to support and improve didactic processes across the wide range of education. There are specific subjects where the explanation and learning of the complex subject matter becomes a difficult task. This paper focuses on two important tools, program GrAlg and program A-DIMA developed at our university to enhance the Applied Informatics education, namely...
A video is composed of a set of scenes containing semantics in the video. Since there have been existed user needs to consume scenes with respect to its semantics, scene segmentation has been focused by both industrial and research domains. This paper proposes a novel scene segmentation method. The proposed method is designed to keep information in multiple representations of shots as much as possible...
This document presents information about the analysis, design and development phases for a learning object called “The Bicycle”, which one is part of the virtual course about not mobility urban motorized created by the Virtual Education Program at the University of Cuenca in the framework of an agreement between the Municipal Public Enterprise Mobility, transit and transport of Cuenca and the University...
In the present paper shows the theoretical framework of the topic, definition, application, development and obtained results of a classification system of educational resources based on the user profile, which takes into account their learning style (obtained from test Felder) and the skills that the student meets of the middle high education presented at the LACLO 2015. This system is a tool to support...
With the number of digital images growing at a rapid rate, effective approaches for organising large image repositories are highly sought after. In this paper, we summarise a number of such approaches that allow for intuitive browsing of image databases. Based on visual features extracted from the images, complete image libraries can be visualised in such a way that similar images are located close...
This study examines (also develops) several scenarios in a massively multiplayer online game, World of Tanks, in order to observe player's response to the occurred/created stimuli in different situations. A qualitative approach through observation and experience is employed to study the behavior of team players in the real situations, although occurring in a virtual environment. World of Tanks offers...
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