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The democratization of high-end, affordable and off-the-shelf sensors and displays triggered an explosion in the exploration of interaction and projection in arts. Although mostly witnessed in interactive artistic installations (e.g. museums and exhibitions), performing arts also explore such technologies, using interaction and augmented reality as part of the performance. Such works often emerge...
He Interest Profile Manager (IPM) plays the central role in inferring user interest during document triage. The IPM collects information about interest-related activity from the potentially many triage applications. In this paper, we extend the IPM framework to enable community-based navigation using inferred user interests from information gathering tasks involving the use of multiple applications...
Nowadays, many tools and systems are available to allow the analysis and the comparison of researchers' scientific production. The reason underlying such interest is evident: promotions, funding allocations, and employments are currently based on the evaluation (and direct comparisons) of publication lists. Existing measures, like H-index, aim at supporting this process by automatic calculations of...
In medical science field, a large amount of medical data needs to be shared in order to assist doctors to make a diagnosis and give treatment collaboratively. Traditional medical visualization systems lack cross-platform access and collaborative visualization mechanisms, it is difficult to achieve remote access and collaborative interaction. This paper proposes a collaborative interactive visualization...
The wide availability of database systems and low cost of hardware allow enterprises and researchers the opportunity to store large data collections. The challenge then became the understanding of these data. To overcome this problem Information Visualization (IV) techniques have been employed to amplify the human cognitive ability through graphical data representations, that show properties and relationships...
This paper explores drawing as a design medium for conceptualising ideas within the built environment professionals and its application through computer mediated environments and tangible interfaces in particular. Developments in human-computer interactions' technologies allow the integration of physical and digital realms. Furthermore, advances in multi-touch displays promote the hap tic experience,...
Online music services have been popular for end users to obtain music, where user interests, as reflected by their downloading records, are crucial for service providers to understand users and thus to provide personalization. However, the raw downloading records are of huge volume and difficult to analyze intuitively. We study a visualization approach to analyzing downloading records so as to present...
Software development in free and open source (FOSS) projects is a collective human activity. Software developers in these projects collaborate via FOSS informalisms, i.e. mailing list, bug repository and code repository. Analysing the human collaborative work of these software developers over a time period, e.g. five years, sheds light on the underlying structure and dynamics of how the software is...
This paper describes the design and development of histoGraph, an interactive tool for explorative visualization and collaborative investigation of historical social networks from multimedia collections. Developed in an interdisciplinary collaboration of computer scientists, historians, HCI researchers and interface designers, the tool aims at supporting historians in the discovery and historical...
In this paper, we propose a novel collaborative appearance model for robust human tracking by exploiting both object and motion information in the bayesian framework. In contrast to most existing methods which use low or high-level visual cues, we use mid-level visual cues via superpixel with sufficient structure information to represent the object. In our work, the collaborative appearance is modeled...
Obeya rooms were introduced during the early Nineties by Toyota executives, as a visual approach to break down organizational barriers that prevented effective collaboration in Lean Management meetings. While indisputably effective in achieving their aim, they lacked the option to directly interact with the underlying (electronic) sources of information, because operations were mainly to be carried...
In this work, we present the design and implementation of distributed visualization and collaboration for an immersive 3D visualizer in a component-oriented fashion. The design follows an MVC approach, isolating all the business objects in the lowest level of the application, making it modular and extensible, therefore providing an easier prototyping of functionality and the isolation of complex business...
This paper presents a design solution for a mobile application inspired by eco-visualization, suggesting a visualization of real time energy consumption of a household. The aspiration of this paper is to explore a solution that may influence individual users to a more sustainable behaviour by combining data collected from advanced measurement instruments, together with social media. By creating a...
The purpose of this paper is to analyze team members' complex scientific research relationships and shape the team's internal complex scientific research networks. The social network analysis method and fuzzy method are used to analyze team members' scientific research relationships on the basis of their cross-citations, collaborations, co-words, bibliographic coupling and co-citations. The team members'...
The development of knowledge-based engineering systems and their integration with CAD environments require the use of efficient user interfaces, communication tools, and practical mechanisms to elicit knowledge in order to avoid information-acquisition bottlenecks. Therefore, it is critical to design systems that do not overload users with information and facilitate the representation of knowledge...
Similarly to what happens when designing a single-user system, designers and developers will probably have to address some design problems that have often appeared previously in some other developments. This kind of recurrent problem can be identified, documented and captured in a design pattern that provides a reusable solution to a common problem. The main aim of this work is to provide a design...
Recent advances in computer device design led to new research breakthroughs in the area of augmented reality(AR). A wide range of new applications emerged for use in daily tasks. Due to the AR achieved maturity and robustness, more research efforts are devoted to open challenges including application usability. As such, this article presents and adopts a number of usability heuristics for use in the...
In science, engineering, business, and even art, innovation and discovery today seem to be predicated by peoples' ability to understand complex data. Visualization is one way to achieve data understanding, and much of my research is focused on learning how to use computer graphics to present complex data to users in such a way that the human visual and cognitive systems can find meaning where automated...
The existing project management software cannot demonstrate the relation of the group collaboration during a project, while they are useful for many projects to control their progress and process. Given their drawbacks, this paper introduces the storyline, a visualization technology that can make up the limitation. The complex relation of group collaboration can be visualized by the storyline layout...
This paper presents a cycle of action research conducted to investigate techniques for visualization and filtering of awareness information in a mobile collaborative game titled Warming Up The Brain. This study aims to identify the awareness information that should be presented to the users as well as how to arrange the awareness information in the mobile devices, considering its small screen size...
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