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Technological classrooms are pedagogical tools focus students' learning on specific topics without being heavily reliant upon TICs. Our purpose in this paper is to apply an interactive classroom methodology that allows the use of social networks, as well as cell phone software technology. The aim is to make technology tools into pedagogical ones which improve the teaching- learning process. The methodology...
MOOC or Massive Open Online Course are a virtual training form present in the current educational landscape. Several authors raise doubts about whether these software products offer quality training, being necessary to establish instruments that certify their characteristics or guide how to approach optimization to ensure success and consolidation of this type of e-learning. This project proposes...
Mobile devices have become our true companions in recent years. While bringing plenty of convenience, they also come with many security and privacy concerns. Being small, a mobile device is prone to loss or theft. Privacy data such as emails in a saved Gmail or Yahoo account on a lost device can be easily accessed by an unwanted visitor. Therefore, it is essential to research methods protecting mobile...
This work describes the experience of a teacher training course about Scratch, a programming tool that has been used in the pedagogical context. Scratch allows teachers and students be able to develop learning objects as a way to systematize the content of classes. When used by teachers enables the development of their own learning objects, making their classes more attractive and motivating. In addition...
The article presents the idea on development of low-cost electronic training boards for the study of microprocessor technologies. Training boards demonstrate the all capabilities of the micro-controller: work of i/o ports, serial communication, ADC, DC and stepper motor, two-line LCD display, temperature sensors, DC motor control, stepper motor control and etc.
Development of engineering education in a contemporary research university is relied on the international CDIO (Conceive - Design - Implement - Operate) standards. An important part of the process is development of technologies of methods for development of practical skills of engineering skills of students in electronics. In this paper we discuss the problems of development of laboratory facilities...
A method for simulation of classic substitution ciphers for the purpose of their study in the learning process is considered. The method is based on the decomposition of the alphabets of the plain and encrypted texts. Implementation of the method has a two-level structure: the basic components are implemented using software, variation is part of the settlement. This allows user to simulate a wide...
Based on MCGS (Monitor and Control Generated System) software a training diagnosis system for a certain kind of equipment is designed and developed. Through analysis of the structure of the equipment composition and working principles of the process a two-dimensional simulation model is established. The model can achieve simple operation training. Using common equipment for fault modeling, a fault...
The traditional duplicate bug reports detection approaches are usually based on vector space model. However, the experimental result is rarely satisfying since this method cannot distinguish semantic correlation among bug reports which written by natural languages. Topic model, as a method to model underlying topics of texts, can solve the problem of document similarity calculation methods used in...
Recently, various 3-D talking heads have been applied to computer-aided language learning as a novel mode. However, there is a lack of objective evaluation of learners' perception of the talking head when learning Mandarin as a second language. This study used eye-tracking methodology to evaluate a multimodal 3-D Mandarin pronunciation tutor, in comparison with real human instructor. The pronunciation...
This study reviews the current situation of Self-Access Media (SAM) and independent learning by looking at Self-Access Learning Materials (SALM) available for Computer Graphics (CG) artists. Since past two decades huge progress in software, hardware, Graphical User Interface (GUI) and World Wide Web (WWW) has enabled many individuals to develop an independent learning attitude by using SALM (mostly...
Image classification is a preferred method for agriculture product identification since the product is intact from the process. Many published works have adopted image classification techniques for identifying rice seed varieties. Based on a classification algorithm and given sample features vectors, a classification model is built from a set of optimal parameters and operators. However, the obtained...
Agile methodology is a famous software development methodology. The methodology stresses on adaptation and collaboration between people. Here, software project managers should agree to an idea of putting the right people in the right jobs. This research puts forward an idea of applying Big Five Personality Traits to predict how people suitable for the Agile methodology. A predicting method is driven...
Oil palm plantations cover large areas. One of the main problems is to get an updated census of plants contained in these fields. Nowadays this process is done manually generating subjective results of the number of plants and so economic losses. This paper presents the validation of an oil palm detection and counting system. It uses a logistic regression model to classify images acquired by an unmanned...
Network defenders are locked in a constant race with attackers as they try to defend their networks. The defenders suffer from a huge disadvantage: they lack knowledge of the existence of zero-day vulnerabilities that have not been yet been discovered or publically disclosed, but that are still weakening the security of their networks. It would be a huge advantage to these defenders if they had some...
Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for...
Software defect prediction (SDP) is a most dynamic research area in software engineering. SDP is a process used to predict the deformities in the software. To identifying the defects before the arrival of item or aimed the software improvement, to make software dependable, defect prediction model is utilized. It is always desirable to predict the defects at early stages of life cycle. Hence to predict...
In this paper we present singMaster - a new mobile application that allows singing enthusiasts to fulfil their dream: to learn singing. SingMaster is a game-like singing tutor that presents a series of singing exercises focused on musical intervals (e.g. major third). Furthermore, we motivate the use of software to evaluate and teach singing compared to a conventional singing coach. Further, we summarise...
Information and communication technologies play an increasingly important role in society, in the sense that all areas and professions make use of digital resources. The school can not be brushed off this reality, aim to create full subjects and integrated in society today. Educational software can be used very early in the education of children, but they must be carefully and monitoring. This article...
In software development processes, diagram editors play an important role. For instance, editors for creating UML diagrams are often used in early stages of software development. Three input methodologies can be distinguished: traditional mode-based editors, sketching editors, and gesture-based editors. Most of today's diagram editors are mode-based and use the mouse as an input device. (Multi-)touch...
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