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The computer support of teaching and learning processes is still a large challenge for ICT. Namely, the actual level of human-computer interaction does not enable teachers or students to support the educational processes and automate them in a way that is natural for humans (e.g. solutions in natural language are missing). If they should be computerized, the crucial problem is that these processes,...
This paper presents a system designed as a sign language teaching aid. This system is capable of generating the sign-language equivalent of an input phrase or sentence in textual or audio form, with automated processing for language constructs such as tenses and plurals. For words or phrases, especially named entities not present in the repository, the system strings together images or video clips...
There is good amount of excitement around Massive Open Online Courses (MOOC), but not every MOOC is getting massive enrolments as expected, particularly if it isn’t free. Since MOOCs are expensive to create, getting higher enrolment is necessary for justifying their cost. This research paper reports on the attempt to identify key determinants of MOOC acceptance. Knowing these determinants can help...
Online social networking sites are a popular medium to exchange information among individuals. For measurement and analysis of social networking sites, we can assume it as a huge graph, where nodes represent users while edges represent links among users. Millions of nodes make the study of social network complex to analyze, so we narrow down by considering ego network rather than considering whole...
Conventional anatomy education makes use of twodimensional (2D) images of three-dimensional (3D) anatomical objects to illustrate their spatial locations and interrelationships. Good visual-spatial ability is needed to mentally transform or fuse multiple images that are required to understand a concept. While animations and videos are developed for anatomy learning, the presentation of 3D anatomical...
We have been riding a strong wave of greater and greater performance for decades, to some extent due to the combination of Moore's Law and Dennard scaling. But we are told all this is coming to an end, in part because we cannot continue to double the transistor count on the chip and we cannot run these things at higher and higher frequencies. Much of the silliness promised by multicore is just that,...
This paper presents lessons learned from nearly 25 years long experiences with different forms of E-education. All experiences are definitely positive but during conducted research many pitfalls and traps were recognized and observed. Widely used multimedia materials do not motivate weak students to learn. Instead of learning they do prefer to watch materials in a passive way. Mobile learning in which...
This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the players' understanding of the...
Information technologies impact our daily life in many significant ways. Despite this there is a lack of availability of some technologies to the wide public caused by their availability and price. This insufficiency seems to be even bigger for handicapped people. LIRKIS laboratory of Technical university of Košice proposes solutions in education of these people and develops technologies of virtual...
In this paper, experiences from founding and teaching a course Software Tools in Electronics are presented. The course teaches students to use basic software tools to document their work, to draw circuit diagrams, to do numeric and symbolic computing, to provide graphical presentation of data, and finally teaches Python both as a programming language and as a tool for numeric computing, symbolic computing,...
Technology Enhanced Learning is one of the most dynamic areas of inquiry in education. One form of TELs, that is on-screen learning, has been well understood to hinder learning experience due to the reading spatial instability, difficulties in establishing mental map, and poor visual ergonomics. This work intends to study to which extend a learning a recommendation system improving on-screen learning...
In this paper, we describe and test a part of an active learning environment that is being used to engage and empower students' learning in a undergraduate engineering course. We developed a survey system, called Milsa, in order to insert questions and template answers, and to automatically correct the questions based on template answers. In Milsa, the students insert multiple questions and template...
The purpose of this research is to present a math education game as an alternative teaching method for students studying mathematics. The game is set to be released on personal computers (PC). The art of the game is set as 2D cartoon art. There will be 4 teaching methods that will help students learn mathematics in the game in the form of mini games. Each of these methods is the result of a previous...
This descriptive study aims to determine what competencies are most needed by employers of undergraduate alumne fields of study in Computer Science to meet the needs of the profession. The method used in this research is descriptive method, with a collection of data that originates on the ads required employers, then analysis for the purposes of presenting the data in various categories. The results...
In this paper, we present our Concurrent Systems class, where parallel programming and parallel and distributed computing (PDC) concepts have been taught for more than 20 years. Despite several rounds of changes in hardware, the class maintains its goals of allowing students to learn parallel computer organizations, studying parallel algorithms, and writing code to be able to run on parallel and distributed...
Reading Tang dynasty poetry may improve both character education and language proficiency of children in nursery school. However, Tang poetry is a little abstract and difficult to understand for preschool children. To overcome this difficulty, in our study, a digital Game based Tang Poetry learning system (GTPLS) is developed. An investigation was conducted of 5 to 6 years old children separated into...
In recent years, mobile technology has rapidly developed and become prevalent. Mobile learning, through the educational use of mobile devices, allow people to access learning materials from anywhere and at any time. This study endeavored to develop a mobile learning environment by visualizing the historical events on map, which to enhance students' learning experiences on "World civilization...
Peer assessment refers to the students with the similar academic level of learning achievement or knowledge background. During a learning activity of typical peer assessment, in order to have more meaningful peer feedback, students must have sufficient evaluation professional degree. Therefore, it is necessary to train students how to write in a meaningful text and constructive comments. Besides,...
A lack of educational strategies may hinder students from benefiting the most from their education. The existing public or government schools do not adequately accommodate children with special needs in terms of providing them with good syllabuses as well interventions. Instead, various forms of pervasive developmental disorders are frequently placed in special education classes without an accurate...
The use of Persuasive Technology in various fields is rapidly increasing. It can be applied in many fields such as computing, marketing, sales, environment, education, and health. Persuasive Technology has been found effective in bringing a required change in users' behaviors and attitudes. However, the use of persuasive technology is scarce in the field of Information Security awareness. This paper...
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