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Virtual-teaching scene is developed and three-dimensional digital systems on Jiangxi Science and Technology Normal University is built mainly based on Virtools, which implements roaming the campus on the computer and reproduction of teaching-scene. The learner can travel every corner of the campus and into the multimedia projector teaching simulation and display system through it. The learner can...
Heuristic Evaluation has expended tremendously from general interface evaluation to more specific evaluation including for computer games application. Computer game plays an important leisure tool nowadays and the potential of it has been explored and being used in teaching and learning. Combination of evaluation method and computer game application that focus on educational purposes, lead to the...
This work presents a position paper that first reviews in depth the state of the art in Collaborative Learning Systems design with respect to emotion and then proposes a new conceptual framework that takes into account a five layer approach that considers physiological, emotional, sociological, technological and educational aspects in relation to learning. This study reveals the need for a more situated...
In adaptive learning systems for distance learning attention is focused on adjusting the learning material to the needs of the individual. Adaptive tests adjust to the current level of knowledge of the examinee and is specific for their needs, thus it is much better at evaluating the knowledge of each individual. The basic goal of adaptive computer tests is to ensure the examinee questions that are...
One of the crucial issues in Adaptive Educational Hypermedia is to recognize which distance learning systems' environment settings can help improve the learning process. This work presents the efforts to find those factors, which could help students in reading those e-curricula which are assembled mostly from pure text, without multimedia elements. The purpose of this work is to define the factors...
Networked computers provide an environment for students to work, learn, explore and think in small groups of peers connected globally. However, previous CSCL (Computer Supported Collaborative Learning) studies consider primitive level of knowledge sharing and knowledge building on Web 2.0 environment. In this study we propose the architecture of collective intelligence based collaborative learning...
By incorporating intrinsic motivator into the Technology Acceptance Model, this study attempts to explain students' behavioral intention in using the E-learning system from a motivational perspective. In addition, we empirically compared the E-learning system adoption and usage behavior between Chinese students and Canadian students. The results show that both perceived usefulness and enjoyment have...
This paper describes the implementation and evaluation of a system used for mobile learning. It describes how such a system can be monitored, and what must be taken into consideration for the deployment of the system on mobile devices. It is also leaves room for the modification of the system.
Based on the researches of E-education GRID and Cooperative Intelligent Grid, a new cooperative intelligent grid based E-education platform was designed.
Language learning strategies play an important role in the process of foreign/second language learning. Recently, with the budding development of CALL (computer assisted language learning), computer is becoming an increasingly important part of the students' English learning. This paper is designed to investigate effects of CALL on students' language learning strategies. With the help of questionnaire...
Oil painting's drawing program of Claude.Yvel has been analyzed in this paper. We have studied the drawing program of oil painting which based on computer, and we have realized that the oil painting drawing's teaching can be replaced by computer by a certain program. By comparing with the conventional oil painting's teaching, those studies which we have concluded in this paper are very important for...
This paper describes research which investigated the use of communication tools in a WebCT learning environment. The study aimed to explored the patterns and behaviour with regard to frequency and levels of interactivity as students utilised the WebCT learning environment in a context of collaborative and interactive learning. The instrumental case study investigated the level and frequency of use...
Thanks to the constant improvement of technology, modern information technology has gotten rapid development as well as enterprise Informatization, management Informatization and Informatization, and the three can't be separated from each other, and each one of the three interacting with and promoting the others; Thus if we want better future and faster development speed of the three, we should pay...
In this paper we investigate how the students think of their experience in a junior level course that has a blackboard course presence where the discussion boards are used extensively by the students. A survey is set up through blackboard as a voluntary quiz and the student who participated were given a freebie point. The results and the participation were very interesting in terms of the feedback...
In this paper we are going to describe a proposal of working methodology for the subject Statistics Sampling, compulsory for the future graduates in Statistics. This methodology is based on a semipresential teaching which can combine virtual lessons with traditional lessons both in English and Spanish.
Due to rapid socio-economic changes in Malaysia, the traditional way of writing the Malay Language using Arabic characters is fading. Studies have shown that this representation, called Jawi is becoming extinct due to its difficulty in learning and teaching to the younger students. The paper proposed a multimedia edutainment game based on traditional Snake and Ladder game to teach the Jawi scripts...
Genetic recombination is an important process for DNA repairing and increasing genetic variation, thereby enriching the gene pools for the survival and vitality of a species. In eukaryotes, meiosis is a major means for genetic recombination. For genes on non-homologous chromosomes, mixing of paternal and maternal genes is achieved through different chromosome configurations at metaphase I of meiosis...
Archives of computer-mediated communication (CMC) could be valuable organizational resources. This paper describes an automatic approach that facilitates users' integrated understanding of discussion and behavior of CMC participants. In the presented parallel learning framework the global population is divided into some subpopulations, each assigned to a distinct processor. Each subpopulation consists...
The objectives of this study were to create the computer game for self-practice in proofreading and to evaluate the program quality, efficiency, and satisfaction of the players. The computer game was created following the idea of photo hunt and the program qualities were evaluated by 5 experts in publication and 3 experts in game design using questionnaire of 5-rating scale. The player samples consisted...
This research was aimed 1) to develop a computer multimedia game-based instruction on English idioms for the 2nd educational range, 2) to determine the quality of the computer multimedia game-based instruction on English idioms for the 2nd educational range, 3) to find out the learning achievement of the students who learned from the computer multimedia game-based instruction on English idioms for...
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