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This paper presents the novel multimedia human-computer interaction system based on Kinect and depth image understanding. For human-machine interface of the user intent is one of the research directions. Industrialized society goal is the satisfaction of the material quantity and quality, which is the measure of people's living standards. It is the purpose of the man-machine interface design and let...
This study conducted a preliminary investigation on the correlations between learners' EEG-based workload and their self-reported cognitive load in a multimedia learning context. An experiment including two learning tasks was conducted with 15 graduate students. The NeuroSky brainwave headset was used to collect participants' electroencephalography (EEG) data and using the theta/alpha ratio as brain...
The development of e-learning products and provision of e-learning opportunities is one of the most rapidly expanding areas of education and training. The growth of e-learning application is accelerating through both offline and online system. These innovative systems are changing the face of learning as we know it. However, what is known about these innovative approaches to training has been limited...
This paper presents a user-centered website design for a museum, which aims to engage local communities with museum digitisation and encourage residents to access and learn about their World War I (WWI) heritage in town. The interface design of the website follows human computer interaction (HCI) design guidelines and based on the review of existing WWI related websites. Considering the majority of...
A number of challenges are faced by academics when designing assessment mechanisms in higher education. These include the nature and type of assessment, the characteristics of students and the results of student feedback. Assessment processes should be based on gauging to what extent students have met learning outcomes in an accurate and fair way. It is important to make expectations of assessment...
Facial anthropometry has applications in several research areas related to people reactions produced by multimedia, publicity or even military training. Often, these studies need to be performed by gestural recognition experts. For this reason, digital image processing techniques and computer intelligence procedures become useful in this context. This work shows a system for facial gesture identification...
European introduction of the eight key-competences and implicitly, the educational curriculum restructure at primary level by redefining educational outcomes and the introduction of the general and specific competences, led to the development in the Romanian educational system of the educational policy focused on skills training. The training based on competences has as premise the focus of the teaching...
The acquisition of reading skills is decisive for the academic achievement of elementary school students. However, unlike other domains of human development, learning to read is a complex process. With this in mind, several attempts have been made to find new educational strategies to foster students reading motivation. That is the context in which Letrinhas appears. Considering the enormous potential...
Pupils have always had access to different types of skills but nowadays, pupils are rapidly becoming powerful Internet users. If knowledge is also acquired outside the formal education system, most frequently on the Internet, then pupils will have access to a broad scale of educational locations, digital libraries, digital books, various educational portals, cyber cafes and similar places. In short,...
Smart spaces support development of advanced service-oriented applications that introduce intelligence into Internet of Things environments. Current development meets the performance challenge, since the intelligence is achieved by the cost of performance. In this paper, we experimentally study a representative application for smart spaces — the SmartRoom system. It assists humans in such collaborative...
In this paper, we describe a learning environment that is being used to engage and empower students' learning in a undergraduate software engineering course. The methodology is a joint of Problem Based Learning (PBL) with Learning by Teaching idea - someone can learn better if he has to teach someone else the same concept. In addition, the students must produce videos and questionnaires present their...
A supportive environment is one of the key factors that contribute to an effective learning process. This study aims to determine the factors that help build a supportive learning environment in order to keep the student engaged in academic and other activities of the institute/university. The paper reviews various criteria that help in the creation of such an environment for students. Based on the...
Cloud computing is a new calculation method based on Internet, through analyzing the application value of cloud computing to the construction of digital education resources, this essay puts forward the concrete strategies, clear and definite the foundation and supporting, the goals and tasks, the approaches and methods of the construction, with the hope of contributing to the building of digital education...
Nowadays the IP video traffic over the wireless network is continuously growing due the advances in wireless network technologies and smart mobile communication devices. It is estimated that globally IP video traffic will be eighty percent of all IP traffic business as well as a consumer by 2019, it was sixty-seven percent in 2014. In 2019, the global consumer traffic will be reached the range between...
The adoption of games to learn introductory programming concepts has been widely used and there were many evidences of the benefits of learning to code in different levels of education even at primary level. Recent studies acknowledged that the use of games to explore coding environment can be motivating, increases female students' perception in computing programming skill and enhances support for...
With the development of information technology, kinds of new technology have entered the classroom teaching gradually. This paper analyzed the defects of current application of blackboard, multimedia projection system technology in medical classroom teaching, put forward to the interactive electronic whiteboard and other new technology applied in medical classroom teaching solutions, introduced the...
According to the digital revolution and the dramatically increasing number of TV channels on different satellites thus a massive content being broadcasted, a copyright and intellectual property infringement problem is occurring due to piracy and misuse of content, especially in developing countries. The abuse of content is leading to a significant money loss to content owners that may cause the collapse...
The propagation methods of viruses are diverse and studying the virus propagation is a hot topic. There appears a new way that the search engine quickly spreads network viruses, and many researches overlook its impact of propagation and few researches set a model to quantifiabely analyze how the search engine spread viruses. Based on community networks, this paper designs a specific model how the...
Borobudur Temple as an icon of Buddhist civilization in Indonesia is one of UNESCO world heritage site. This temple is facing many problems that threat its existence. If this condition is allowed continuously, the next generation will have difficulties to know about Buddhism values which are implemented on Borobudur's relief and architectural. Therefore by creating virtual reality of this temple,...
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