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Information technology currently supports the development of human interaction with virtual environment, this development will continue in developing in the form of Human Computer Interaction (HCI). In this study, how the environment 3D virtual computer should be able to recognize human hand as part as virtual object, so it can interact with virtual environment.
In current interaction design field, user-oriented research is identified as the main design approac. However, with the rapic development of computer science, human-centered design princple does no longer suffice the social needs. Since rapid growth of technology brings various social problems, a widespread social concern is caused. Axpert from different field, including psychologist, social scientists,...
Recently, progresses on human-computer interface enable more intuitive and natural communications between humans and sensor-based devices in some fields such as game interaction and medical image processing. But the most traditional human-computer interface still dominates in our daily life, so we propose a new method of two-handed gesture interactions for controlling applications based on commodity...
The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established...
With the increasing popularity of CAD software, the interactive experience on the software is increasingly demanding. Therefore, a well-designed interaction solution is of great significance. By examining the history of human-computer interaction, the concept of "people-oriented" is emphasized. Through the introduction of AutoCAD and SolidWorks, this article summarizes the basic interaction...
Hand-based interactions are dominant in the HCI field today. However, in the daily life, people can often encounter such situations in which it is not convenient or optimal to interact with computers by using their hands. In this case, an alternative interaction method for hands is required. In this paper, we present the Foot Menu, a new technique which uses heel rotation information to perform selection...
The paper presents the question-answer approach to programming of human-computer interactions (HCI) during the collaborative development of software intensive systems. The effectiveness of the common work can be increased essentially if the human part of the work will be fulfilled as an execution of a special kind of programs by “human processors” which use the models of question-answer reasoning...
Human-Computer Interaction (HCI) is the design and implementation of interactive computing systems that users can interact with. It includes desktop systems as well as embedded systems in different devices. Success of a technology simply results from the easiness with which the user can interact with it. If the interface is poor or hard to use then the user will simply ignore the product or the technology...
Increasing the efficiency in production while maintaining a low error rate is one of the key goals of semiconductor factories. Often this is achieved on a technical level but there is significant potential on the human side as well. By reducing the complexity of the work environment and presenting the right information at the right time and place operators can be supported in their decision making...
The control of computers and electronics through hand gestures has gained significant industry and academic attention lately for the usability benefits and convenience that it offers users. Of particular research interest has been the control of living room environments containing televisions and set-top boxes. However, existing research has failed to provide a flexible solution for controlling such...
Summary form only given. Human-computer interfaces (HCI) have evolved from mouse-keyboard based interaction using text and mouse events to multi-touch screens and other exotic approaches such as using special gloves or other devices to translate human actions into application controls. One of the trends which are “en vogue” in our days is the control of computer applications and/or computer controlled...
As culture now becomes a critical issue, developers and designers have begun to realize the role of culture in the method and process on applying cultural factors design in collaborative application. By adopting cultural dimension introduced by Trompenaars [1], this paper reports about on-going research on how culture influence the design of a synchronous groupware application as an intercultural...
A bearingless permanent magnet synchronous motor (BPMSM) control system has a large number of control variables but has a small amount of data variables. So, adopting optimal coding scheme is demanded in its human-computer interaction. Based on the analysis of data format in serial port communication and data types of control variables, an optimal scheme of data split and combination and a coding...
The traditional drawing system based on the 2-D mouse can not realize the haptic interaction between operators and virtual environment. This is not available for operator to feel the interaction sensitivity. A virtual space painting system based on transparency haptic interaction is proposed. This system uses the admittance type haptic device as the information interaction interface between operators...
As Computer Science has developed, Human-Computer Interaction (HCI) has gradually become part of its curriculum. Human-Computer Interaction is one of the most promising research areas in Computer Science field. In spite of its growth, it is hard to find in Iberoameric Computer Science programs that include HCI in an effective way into the curricula. In this paper we highlights some of the problems...
Touch-screen all-in-one-machine is the simplest, most convenient and most natural human-computer interaction method as a new kind of computer input devices. For the disadvantages of the current touch screen systems such as the relatively simple function of the system and the lack of security features, this paper proposes a common software interface, which makes use of B/S mode to realize the browsing...
Today, the world has made a lot of progress in the field of communications. Communications make us closer and help us to understand everything even better. The way we humans communicate is much realistic when compared to the way the machines communicate or the way the computers communicate. Naturally, this defines that there exists a lot of communication gap between us, computers and machines. So...
The ability to identify the location of human pupil offers us the possibility to know the eye gaze target of a person. This infers the possibility to create new methods of human-machine interaction. Nevertheless there are some barriers and restrictions that are shown in the integrations, as intrusion, robustness, availability and price of the eye track systems. This paper describes the develop and...
Scientific workflow (SWF) is considered as a way to automate the decision making with a compilation of known sequences of actions for routine procedure. Current scientific workflow systems lack abilities, in the one hand, in capturing the “context” of the case of the scientific workflow, and, in the other hand, in delivering the real-time assistance to help the user make effective decisions. We propose...
An effective human-computer interface should allow for intuitive and seamless communication between the human and the computer. With the increased popularity of touchscreens on devices, computers and kiosks, the need arises to further study user interface design for touchscreen enabled information systems catering to users of various linguistic and cultural backgrounds. This paper presents our work...
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