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As web-based open data sources become increasingly accessible and rich, translating and repurposing this data towards an educational goal is a topic of interest. Significant challenges exist in taking this data and translating it to a form meaningful, relevant, and engaging to the learner, addressing the gap between information, knowledge, and understanding. Games provide a key medium through which...
To enhance the computer science curriculum, a mobile device application (smart phone app), Kizzle, was developed and is currently tested in an introductory course in computer science. The motivation for the app comes from recent literature that indicates that women and students of color are less likely to participate in class, either to ask or answer questions [1][2]. As a result of this “shyness”...
Pattern recognition is one of the fundamental competencies associated with computational thinking and STEM education. Although much has been written to define computational thinking (CT), we argue that CT is a multi-faceted construct and specific aspects of CT (such as pattern recognition) should be examined. The purpose of this study is to conduct a systematic review of literature on pattern recognition...
Patterns and pattern languages are mechanisms to describe best practices and good designs to capture experience in a way that it is possible for others to reuse this experience. Similarly, pedagogical patterns try to capture expert knowledge regarding the practice of teaching and learning. Issues related to teaching and learning have been increasingly discussed and studied, particularly computational...
The overall goal of our Software Engineering Teamwork Assessment and Prediction (SETAP) project is to develop effective machine-learning-based methods for assessment and early prediction of student learning effectiveness in software engineering teamwork. Specifically, we use the Random Forest (RF) machine learning (ML) method to predict the effectiveness of software engineering teamwork learning based...
This paper describes an innovative approach to standards education in an undergraduate mechanical engineering technology design course. The work is focused on making standards appeal to students by using “everyday objects” (e.g. toaster, ladder, grill, etc.) as catalysts to introduce the topic of standards in a way that connects to students' daily lives. The project involves instructor-librarian collaboration...
This article aims to describe, in brief, the formation process of the Pedagogical Standard for the Analysis of Virtual Learning Environments. This Standard is a tool that is intended to aid subjects in the process of choosing a particular Virtual Learning Environment through an analysis including the pedagogical aspects of these environments. The qualitative approach was adopted in the methodological...
In this article is presented a method for translating texts written in Braille, this was realized with a series of steps were held with the purpose of finishing the entire project. In first place, a preprocessing process to the braille image were performed to adapt the character recognition contained within it. Then, the separation of the information contained in each braille cell were made in order...
The paper presents various Russian language corpora to discuss professional advantages and cultural benefits of linguistic corpora technology in comparison with the pre-computational and pre-corpora state-of-the-art in language research and Arts and Humanities. As the most faithful ‘mirror’ of political, intellectual and spiritual life of a nation during current state and in historical perspective,...
In this paper, we will model a learning scenario adopting case study strategy by using recursive entity modeling method (REMM). The purpose is, on the one hand, to test the modifications that we have brought to REMM in the previous work, as well as to demonstrate the ability of this method to model active learning strategies, and on the other hand, to design a pedagogical scenario model based on case...
Modern databases are crucial components of quality management systems according to the requirements of ISO 9001:2015, but their design and maintenance need significant resources. Despite the fact that modern databases are a key factor of management decision making, not all organizations can spend sufficient resources on their development what results in the necessity to find a model for database maintenance...
We have introduced a system called ASys in a university Java programming course. ASys allows students to self-assess their programming assignments, and it also assists teachers when assessing. After the course, we collected the students opinions with a survey. We report on the results obtained and we provide empirical data about the benefits obtained when the assessment made by teachers is assisted...
We present an ongoing research project, namely Learning Intelligent System for Student Assistance (LISSA). LISSA is aimed towards supporting the learning process by providing each student with an individual assistant that monitors the student's program and tasks that need to be executed. LISSA is part of the Virtual Education Space (VES) [1] which in turn consists of different autonomous components...
Curricula of the Universities and especially of the Universities of Applied Sciences should be, in the best case, developed in such way, that graduates' knowledge should reflect contemporary requirements of the industry, without to losing the assertion of universality as the central perspective of the higher education. This awareness is often identified, but in the real case, the organization of the...
Through the processes set out by Learning Analytics, this paper describes a decision making model which supports the managers of higher education institutions at the moment of making academic decisions. In the analysis and requirements phase, the importance of creating and categorizing indicators is presented in detail, thereby facilitating the finding of hidden patterns in the educational information...
Fundamentals of Computer is a compulsory course of non-majors in many universities of China. In this paper, we explore the reform on this course for two goals. One is to redesign the teaching content: from operation oriented to computational thinking oriented. Computational thinking is one of the most important ability for 21st century and has become the primary goal of computer foundation education...
This paper aims at the main problem of existing online teaching platform about lack of interaction and explores the construction and application of the SPOC (Small Private Online Course) online learning platform. The design and implementation of the SPOC platform based on Tencent Cloud are introduced from the technical level. On this basis, teaching practice and exploration in SPOC mode including...
This review examines recent methodological approaches for the evaluation of child-robot interaction in learning settings. The main aims are to map existing work from a user-centered perspective, to identify possible trends related to evaluation methods for child-robot interaction, and to discuss potential future directions. We present a systematic review of existing studies, which have been thematically...
In the current context of the information era, the teaching model of universities' environmental artistic design has undergone a great change. The Decoration Materials and Construction is an important professional course of the universities' environmental artistic design major, and also a course with an extremely big difficulty of cultivating talents. Starting from the teaching model of the environmental...
In the age of scientific development, people are becoming more and more dependent on mobile phones. The proposed mobile application is designed to reduce the manual work and ease out teaching and learning in academics. This method has been proposed in view of needs of both the faculty as well as the students of any college. Firstly, this application automatically mark the student attendance, stores...
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