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The flipped classroom pedagogy has achieved significant mention in academic circles in recent years. "Flipping" involves the reinvention of a traditional course so that students engage with learning materials via recorded lectures and interactive exercises prior to attending class and then use class time for more interactive activities. Proper implementation of a flipped classroom is difficult...
In this paper we will present a case study and an analysis conducted to evaluate the use of lecture learning as a helpful companion to the classical teaching. This effort is done around the Opencast Matterhorn software, a system that is able to record classroom presentations and publish them on a LMS automatically, without the intervention of a technician dedicated to it. So we delivered a university-wide...
Computer Science (CS) classes have been supported for ten years by multimedia materials in the form of podcasts. Even such materials did not improve quality of learning outcomes. In order to change this the idea of flipped classroom (FC) was used but situation did not change radically, so survey concerning students opinion on FC was conducted. Comparison of results of survey show big differences in...
Corpora have become bigger, better and more numerous, and their interfaces are quicker, simpler and freely available for use on any computer. At the same time, user manuals and teaching materials have been created to support the technology. The technological and pedagogical aspects of corpus-based language learning are equally important, but the previous research has been weighted towards the creation...
Under the background of diversified social function and rich information, college students can think more actively and independently. Therefore, the traditional teaching mode cannot meet the needs of cultivating their creative thinking and innovative ability. However, the development of the modern computer information technology provides college students with an information platform to communicate...
In today's society, our life has fully stepped into the computer information age, and various kinds of multimedia equipments have been closely linked with our life. With the continuous development of the information society, the computer information technology has an important influence in the education field. How to combine college teaching with information technology and realize the coordinated...
Technological education is the modernized practice of learning through the use of technologies. Edutainment is a kind of education which integrates entertainment for educational purposes and uses video games for education. It is a hybrid learning system that depends basically on narrative, visual materials or game-like formats, with less didactic address styles and on a more informal way. Game based...
Animated Pedagogical Agent (APA) is getting more attention and being implemented in various instructional applications regardless of learning disciplines. APA helps improve user learning experience and thus enhances and increases the effectiveness of the courseware. Studies also showed that learner's emotion have a tremendous effect in one's cognitive process. This paper discusses the pilot study...
The teaching materials used by Taiwanese students in class are compiled by different publishers according to the curriculum outline established by the Ministry of Education. However, limited by the layout of teaching materials, it is impossible to incorporate all knowledge referred by the curriculum outline into teaching materials, thus, some are selected and some are abandoned. For example, as the...
After teaching and observing students for several years, we hypothesize that learning programming is difficult for students who cannot imagine concretely how a computer works, or the process by which the CPU accesses memory and I/O via the bus according to coded programs. In this paper, we discuss why we believe it is important for programing education to help students understand how a computer works...
In recent years, an innovative approach to learning has been developed to construct a context-aware mobile learning platform based on situated learning. In this study, we utilized NFC-enabled smartphones with context-aware technology to propose a Context-Aware Mobile JApanese conversation Learning system (CAMJAL) for non-native learners. Our proposed system implemented and recorded learning behaviors...
Computer learner corpora (CLC) collected from language learners have been mainly used in linguistic study, and it deserves the attention of exploiting its potential further. This paper will discuss ways in which CLC can be analyzed by utilizing the automated text retrieval technology and automated annotation technology. Pedagogical application of CLC will be discussed as well in the aspects of CLC-based...
Online games have the potential to reach a wide audience and teach new skills. I propose to use Gidget, an online debugging game, to teach novices computer programming concepts in an engaging way. Learners must debug faulty programs to progress through the game, which are set up in modules to teach specific computer programming concepts. Once all the levels are complete, learners are given the option...
The implementation of a virtual environment is challenging when the area to be covered is of large scale with existing objects such as historical buildings, castles, city neighbors, traditional villages etc. The desire for high fidelity is compromised by the computer machine limitations thus imposing a certain trade-off between fidelity and performance being thoroughly investigated in this work. In...
Certain regions of the world have successfully implemented harmonized product compliance regulations, such as the European Free Trade Association and the Customs Union. Some product types or focus areas have moved to a more harmonized compliance approach and, with this, the regulations and standards are easier to enforce, simpler for consumers to understand, and more efficient for manufacturers to...
Small-and Medium-Sized Audit Practices (SMP) in Poland face many challenges nowadays which are related to the legislation framework, public demands on quality of services, expectation of customers regarding low prices, competitors and impact of new technologies on accounting, financial reporting and auditing. Polish SMP are on the way to prepare their activities in order to meet regulations of ISA...
Implementation of a new technology such as e-Book in primary schools in one of the state in Malaysia gives new experience and challenges in Malaysian education field. The study aims to determine the students' skills of using e-books, to identify their levels of understanding of e-book use and their purpose of using e-Books. The data was gathered using questionnaire from the primary school students...
Lecture capture is a term referring both to learning materials based on recordings of live lectures as well as software and hardware support systems enabling lecture recording and reproduction. As lecture captures are today becoming more and more valued learning materials, there is a strong need for quality yet simple to use lecture capture systems supporting their creation. In this paper we describe...
Manufacturing industries are adjusting their operations and strategies to gain sustainable competitive advantage. Many enterprises regard logistics as the core competency of their corporate strategy. Global logistic service companies often report limitations and challenges to supply chain integration including decreased transportation efficiency, diminished information transparency, and reduced material,...
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